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This poster paper presents a high-level description of the Metalogue project that is developing a multi-modal dialogue system that is able to implement interactive behaviors that seem natural to users and is flexible enough to exploit the full potential of multimodal interaction. We provide an outline of the initial work undertaken to define a an open architecture for the integrated Metalogue system...
Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fast towards a mixed reality collective environment, joining virtual and real world by incorporating accessible ubiquitous computing for people. Mobile and wearable computers act as a door to connect people to virtuality, e.g. The use of fitness/activity trackers, which collect real world information helping...
One form of complexity in intelligent environments arises from their heterogeneous nature. The growing variety of environments and countless stereotypes of users operating Intelligent Environments will, theoretically, increase the complexity and resources needed to utilise them. However we argue that utilizing Crowd Intelligence techniques in Intelligent Environments offer several advantages for dealing...
Advances in technology are enabling different and interesting ways of experiencing education outside the traditional classroom. For example using network technology it is possible for people to follow courses remotely via technologies such as eLearning, pod casts and 3D virtual learning environments. This paper describes research towards the integration of some cutting edge concepts, such as mixed...
Pervasive intelligent environments, such as digital homes, offer huge potentials for eHealth services. However, there is a question as to how best to manage (i.e. configure and program) these systems. The majority of solutions to-date rely exclusively on either end users or autonomous agents to manage the environment, which may not be suitable for all users and in certain situations, especially in...
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