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Predicting buildings degradation and erosion by natural and artificial phenomena has been an unexplored area. In this article is presented natural and artificial phenomena simulations applied to a tridimensional model, using physics mechanics, created algorithms and using materials, which aims to be used to predict buildings level of destruction in the next years.
The preservation of the sites, monuments and other spaces, cultural heritage of the Humanity, has been one of the areas of greater use of computer graphics. This paper presents a methodology of expeditious and low-cost work aimed at virtual recreation of these historical spaces, which, through their availability on the web, allows its analysis and study by experts, as well as their access to the public,...
Being the ancient cultural heritage structures and artefacts so full of detail and relevance to studies related to our past, it would be desirable to have precise virtual replicas that could be freely explored without endangering important pieces of history. However, the costs to produce three-dimensional environments are sometimes discouraging, due to the significant cost of some 3D authoring tools,...
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