Bugs cannot always be avoided and can have various consequences on the reliability of softwares. Techniques for finding and undestanding bugs are therefore needed for developers to be able to fix them. Existing techniques for finding and getting insight on bugs have limitations. Static analysis cannot detect every bugs, Interactive Debugging can be tedious, Runtime Verification usually does not have built-in mechanism to study bugs that are detected. This paper presents ongoing work as part of a Ph.D to fight against these limitations. More precisely, we introduce Interactive Runtime Verification, an approach that combines Interactive Debugging and Runtime Verification, and work needed around this approach.