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Virtual reality displays, such as head-mounted displays (HMD), afford us a superior spatial awareness by leveraging our vestibular and proprioceptive senses, as compared to traditional desktop displays. Since classical times, people have used memory palaces as a spatial mnemonic to help remember information by organizing it spatially and associating it with salient features in that environment. In...
There have been insurmountable obstacles for sharing instructions with disabled students but now they can be easily overcome by using the free programs TeamViewer in combination with Skype, Krut Computer Recorder and Zoomtext because they allow to transmit all instructional material in accessible format in real time from the lecture computer directly to the screen of the disabled student. Moreover,...
This article is focused on possibilities of an implementation of information technologies in a learning of self-defense. The self-defense is a field which is more and more necessary in our life. During our research, we tried to find out if it is possible to connect information technologies with learning of self-defense for more effective results. We used VICON system for visualization of body motion...
This paper deals with the interpretation of images in a card game created specifically for teaching and learning Art. This game which has the possibility to use playfulness to the development of affective, cognitive and social aspects. Knowing that to play the role of mediator, the teacher can encourage students to question, search for and express themselves more, the following study aims to awaken...
Virtual reality-based simulators can improve traditional training processes in health adding practice of procedures in realistic and safe environments. Besides some simulators present a skill assessment tool coupled to them, the absence of metrics based on protocols from health associations is still a limitation for the acceptance of the simulators in certification processes. Particularly, it is observed...
All around the world, quite every day Rescue Teams must operate many times in dangerous environments due to the characteristic and places conditions or to the presence of hazardous substances. These risk scenarios are very often complex and multivariate so it is very important that operators are adequately trained. However, training is not a simple matter because the rescuers should be prepared for...
This paper presents a universally-designed web-based Workspace that facilitates the manipulation of elementary level mathematics: arithmetic and algebra. The Workspace features a multi-layer design that supports diversity along different dimensions: students with different degrees of visual acuity (from sighted to blind); different levels of proficiency in the subject; and different interaction modes...
A set of advanced analytics methods is investigated aiming at easier and higher quality e-/m-learning or blended tutoring. Security systems (SS) have been considered as an example of difficult-to-learn area. The topic of the presented investigation are contemporary education threats that will lead to big problems in the nearest future. It is shown that today the prevention of such threats is almost...
This paper outlines the development of a stereoscopic game included in the design of a pilot transmedia storytelling campaign for health promotion and communication of basic concepts about vision and perception for a target audience of children under six and their families in a research clinic setting. The game utilizes the 3D phantogram technique (anamorphically distorted projection onto a horizontal...
Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. Virtual reality offers both opportunities and challenges for the educational sector. One of the challenges of virtual reality technology is the costs associated which have been unaffordable for educational institutes. However,...
In this work we investigate the feasibility of prototyping industrial requirements engineering experiments within an educational environment, i.e. conducting a prestudy with students before performing the experiments in industry. We identify a set of constraints on the experimental design intended to make research participation more rewarding for our industrial partners and investigate the complexities...
Teaching robotics is often a theoretical task, since many universities may have one or none robots for practical courses, specially in underdeveloped countries that suffer the lack of technology facilities. Many robot simulators exist, all of them allow the user to modify the joint values or to solve inverse kinematics. Nevertheless, a low cost, immersive virtual reality system, to manipulate and...
Full Mission Marine Simulator (FMMS) is a fully immersive Visual Reality (VR) System for marine education and training and is valuable and effective for fostering the qualified and competent seafarer. However, many problems, such as limited accessibility, high expenditure, and difficult maintenance etc, limit their pervasive use. Then we developed a partially immersive Desktop Marine Teaching System...
This paper explores the use of hypotrochoid curves as visual aids for haptic training systems that are used to teach motor skills that require recall of forces and positions at specific locations to replicate the expert touch. The visual aid presented is a multidimensional feedback tool that can provide information on force, position, and velocity simultaneously. The extent of learning is measured...
Learning to think, learning to learn, these are the essential skills for students. Visual learning is among the very best methods for teaching students of all ages how to think, and how to learn. Its application in Info-Tech education is shown to prove this after the related theory and techniques introduced. An example page is shown which is designed by visual learning theory.
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has...
Advances in Internet connections speeds and computer hardware means that web content has grown richer and more interactive for users. One such area is Web3D which has seen the emergence of ISO standard technologies such as VRML (Virtual Reality Modeling Language) and its XML-based (eXtensible Markup Language) successor X3D(eXtensible 3D). X3D, in particular, presents opportunities for further integration...
We have developed the know-how information sharing system. As the method to extract the know-how information, we consider that visualizing and showing care plans drawn up by experts in various forms allows a beginner to see the differences between a novice plan and an expert plan. This system can visualize the similarities among documents that experts interpreted the results of an assessment and can...
The article is devoted to improvement of quality of basic technical training at the higher educational institutions by means of organizing study process with the help of information technology and increasing studentspsila visual literacy level.
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