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The goal of this project is to prove the development of a videogame using Unreal Engine, based on an agile methodology that is viable in an economic, quick and sustainable way. This methodology has four stages that are: preproduction, production, testing and postproduction that were advantageous to finish the project on time. To achieve this, we have designed and developed an action platform game...
Teaching a course on game designing and development is as exciting as it is challenging. The "fun" factors have to be combined with art, narration, designing, and logic development. This paper strives to describe the pedagogy used for teaching this challenging course. Also discussed are some of the issues faced for the duration of the courses. Students' projects were implemented using Unity3d...
Exploratory testing provides an intuitive way for testing a software product that testers can apply, but the advantages of exploratory testing are generally outweighed by its disadvantages, mainly the time and resources necessary to perform it manually. To address this problem, in this research, we propose Model-Based Exploratory Testing (MBET), an approach that incorporates the advantages of exploratory...
This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile game engine for the Android smart phone that was devised to support the required multiplayer and location based services. We played and tested the mobile learning game in a training facility of the building industry. The results...
With the continuous development and sharpening of smart terminals, the Android Operating System has gradually become one of the mainstream system on mobile platforms for its Open Source and superiority. Since users on-going increasing, it has attracted more and more developers to take part in the development of Android applications. Along with the prosperity of games industry, the games development...
This paper designs and implements a C-like language interpreter using C++ based on the idea of modularity. The whole system can be divided into three modules, namely, lexical analyzer, syntactic analyzer and evaluation of expression. During the design, token is being used. The design puts great emphasis towards code reusability and extensibility, which makes it easy to embed the code into other C++...
Developing sustainable urban environments is complex as it requires consideration of interacting social, economic and environmental sustain ability factors. The task is made even more difficult by the wide variety of stakeholders (e.g. planners, architects, businesses and the public) that may be involved in the process and the lack of a common language for all to understand. This paper describes a...
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