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IOT devices are playing a leading role in most of the wireless networks these days, mostly in network analysis, information gathering and data transmission. But very limited work is done in the field of controlling devices via IOT protocols. In this paper, we are proposing a smart button that would be capable of handling multiple functions of smartphone. These functions includes sending GPS coordinates...
This paper presents hardware and software solution for simulation of a group of cameras used by the PLATO satellite. The simulator can be configured either to work with the scientific processing unit or as the complementary loop attitude control processing unit. Configuration and monitoring can be performed remotely, which caters to cooperatively work and guarantees traceability for quality purposes...
The term Internet of Things is often used to talk about the trend of embedding microprocessors in everyday devices and connecting them to the Internet. The Internet of Things poses challenging communication requirements since the participating devices are heterogeneous, resource-constrained and operate in an ever changing environment. To cope with those requirements, academic research projects have...
In order to improve the unmanned sales of agricultural products, we are researching and developing an Unmanned Agricultural Product Sales (UAPS) system combining an embedded system called the UAPS shop system, a server system and a mobile system. Up to date, implementation of the UAPS shop system and an initial prototyping of the sever/mobile system have been completed and evaluated. This paper describes...
3D Teleimmersive (TI) Networks enable collaborative interactive activities in the same virtual space. The geographically distributed multi-site nature of TIs, the heterogeneity and multi-modality of their I/O devices and the diversity of activities in these environments pose new challenges in designing networked I/O device management for TIs not addressed by existing systems. In this paper we describe...
This paper presented a pan-tilt control system based on ARM11 and embedded system of Linux, introduced the hardware and software design of pan-tilt controller and how it specifically worked. It mainly included the design of circuit, the design of device drivers of embedded Linux system, and the communication protocol's implementation of the pan-tilt serial interface. The system integrated the pan-tilt...
Emerging driver assistance systems pose new requirements on the communication protocols. This is especially true for assistance systems based on cameras as sensors. This paper discusses the challenges of such systems using the Side View system, which uses five cameras as input, as an example. Standard and potential communication protocols are evaluated with respect to these challenges in this paper...
We present a viable communication infrastructure and protocols to support the versatile data exchange in a network of smart cameras. Each node in network is an embedded smart camera whose hardware/software architecture was carefully designed to meet the performance requirement while providing sufficient flexibility. We introduce a novel scalable clustering approach, which uses asynchronous event exchange...
This paper presents the design, implementation, and validation of a FlexRay transceiver and a SpaceWire (SpW) router and interface, which constitute the main hardware building blocks of the two in-vehicle communication standards. The FlexRay protocol features data rates up to 10 Mb/s and time- and event-triggered transmissions, along with scalable fault-tolerance support, and it is expected to become...
This paper focuses on the implementation and performance analysis of a hardware/Software implementation of a Object Request Broker (ORB) to support a network of Distributed Smart Camera (DSC) systems. We present the overall system architecture as a part of the whole System on Chip (SoC) within FPGA. The performance analysis performed on a software as well as on our hybrid implementation is explained...
We present our implementation and evaluation of TEEVE, a distributed 3D tele-immersive system. TEEVE is among the first to support multi-stream/multi-site 3D tele-immersive environments with commercial off-the-shelf hardware and software infrastructures. It promotes collaborative physical activities among geographically dispersed sites by immersing the 3D representations of remote participants into...
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