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Due to the increasing popularity of cooking-recipe sharing sites and the success of complex network science, attention has recently been devoted to developing an effective networkbased method of analyzing the characteristics of ingredient combinations used in recipes. Unlike previous approaches dealing with static properties, we aim at analyzing the dynamical changes in ingredient pairs jointly used...
The focus of this research was to explore the language function and application via SCAN Model, Six Creative, and Assimilated Navigation, SCAN model, covering the six cultural metaphorical factors: TIME, SPACE, BODY, VISION, EMOTION, and SOCIALIZATION aspects. The SCAN model was employed as a medium to stimulate the participants to illustrate their perspectives regarding the issues of language function...
The visual image design of Olympic Games is an crucial task for each hosting country for which embodies the connotation of the Olympic games. The visual image design of 2016 Rio Olympic Games not only expressed the eternal Olympic spirits, but also conveyed the special understanding on Brazil's Rio Olympic Games. The construction of stadiums, opening ceremony and rewarding medals, communicated its...
A Minor Incident is a personal creation of animated short film that reflects upon the essence of human integration. Through the comparison and combination of individual differences in existential values, this film investigates the essence of group integration. Interactions among various ethnic and cultural groups in Taiwan are presented with a metaphorical story where personification is applied in...
In near two decades, the developments of cultural and creative industries induce crucial issues for many countries. The governments set up policies and encourage domestic firms and people to reexamine their local culture, extract culture elements, and develop culture-oriented objects, products or events. The developed entities not only improve commercial benefits for the firms but also enhance attractiveness...
Recent artistic and cultural creations and performances in Taiwan have exhibited certain trends and phenomena. Most creations focused on the essential features and social relationships of everyday lives, traditional craft, and folk traditions and rites and attempted to translate these elements into new forms of contemporary Taiwanese art. In truth, however, such phenomenon begun to appear in the late...
In recent years, short trips are popular. In addition, the government advocates weekend holidays and with the development of cultural & creative and tourism industries, people release the stress by recreational activities. Besides traveling in foreign countries, cultural & creative and tribal village experience with local characteristics gradually becomes the new option for the people.
This is a project supported by the Cultural Affairs Bureau, Tainan City Government, which is about to input design resources to an aging, traditional Siraya indigenous village-Soulang Beitouyang. To create new fashion Brand inspired by Siraya Indigenous culture which is the main discussion of this paper. The purpose of the project is to find creative inspiration for future product design themes from...
This paper reviews the historic of ChaLearn Looking at People (LAP) events. We started in 2011 (with the release of the first Kinect device) to run challenges related to human action/activity and gesture recognition. Since then we have regularly organized events in a series of competitions covering all aspects of visual analysis of humans. So far we have organized more than 10 international challenges...
The Visual Arts Industry in Taiwan, including both production and services segments, like other cultural and creative industries in Taiwan, lack a consistent method in conducting statistical analysis. Thus, the estimated output value is not convincible nor conducive to be used as a reference during the formation of public policies. We are studying the output estimates of the Visual Arts Industry in...
Lakoff and Johnson' s theory of conceptual metaphor predicts that the notion of verticality is often used as a basis for understanding concepts: so, for example, physically higher locations are associated with morally good, and lower locations are associated with immorality. As the moral dimension plays a crucial role when we judge other people, one would expect that verticality metaphor is also connected...
In the complex world of engineering work, whether on the job or at school, communication tasks often suffer from the same constraints as any project: time, money, and quality all strain the communicator. Too often, engineering presentations do not get the attention that they deserve from their creators, and this allows for information loss, misunderstandings, and problematic use of the slideware files...
To date, digital tabletop research has predominantly focused on resolving fundamental software and hardware challenges introduced by this new interactive platform. Understanding not only what technical functionality a digital tabletop can provide, but also how appropriate that functionality is for different usage contexts is crucial in designing tables intended for use outside of the research lab...
This paper presents an architecture to support fast prototyping of augmented reality systems, based on virtual reality. The architecture defines simulation services separated from other aspects of the system. These services support incremental evolution of simulated prototypes into nonsimulated systems. Focus is also placed on user interaction,through the definition of an interaction architecture...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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