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This paper proposed a workshop to introduce the use of computational tools and methods to analyze educational data. The workshop will demonstrate three different contexts in which these tools can be used to visualize and characterize patterns within educational data, and validate them using statistical techniques. Participants in this workshop will have the opportunity to learn how to implement these...
Keeping students attentive during lectures may significantly improve learning outcomes. Traditional methods of attention estimation cannot offer a real-time feedback to the teacher. We present a technical concept of student attention monitoring during a lecture. The system utilizes a set of cameras providing tracking of the behavior of individual students in the classroom. The monitoring system is...
Recently the quick development of virtual technology has made technology-aided learning more versified and education revolution more advanced. With visual and audio stimulation, technology-aided teaching can make student pay more attention than traditional way. Currently the way of learning idioms in elementary school is of more traditional way, which, without multiple interactions with students,...
Shifts in information visualization practice are forcing a reconsideration of how infovis is taught. Traditional curricula that focused on conveying research-derived knowledge are slowly integrating design thinking as a key learning objective. In part, this is motivated by the realization that infovis is a wicked design problem, requiring a different kind of design work. In this paper we describe,...
Smart boards enable students to learn and explore new concepts using technology to create a more dynamic learning experience. Students become more excited about learning when the smart boards are incorporated into the lesson. Many educators encourage the use of smart boards in teaching and learning. This paper presents a conceptual framework for the use of smart boards among students and teachers...
This research presents novel knowledge assessment analysis methods. We add a new parameter, which is the cognitive skill level, to the knowledge assessment. The cognitive skill levels refer to levels such as whether a student has acquired the concept at the level of understanding, applying, analyzing, evaluating, or creating. Identifying the cognitive skill level parameter of the concept in a knowledge...
Much research has gone into developing different strategies for teaching writing and speaking to engineering and science students. However, many of these strategies are designed for semester-long courses, in which a communication expert teaches fewer than 30 students. This extended abstract describes a study in which we test a different strategy for effectively teaching presentations to large numbers...
In an online learning environment where instructor-student interaction is limited video feedback may be an option to increase efficiency and value in the feedback process. Utilizing methods that decrease transactional distance for students in an online learning environment may also improve the overall learning experience. This proposal describes research intended to evaluate the experiences of both...
Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare...
This paper presents a block-programming editor for HTML code. The editor provides a block visualization of HTML syntax, allowing students to work in either blocks or text and switch freely. Our editor was created as an extension of Droplet, a dual-mode programming block editing framework that was previously used for JavaScript and CoffeeScript. We describe the process of extending Droplet to apply...
This study focuses on the learning progress bar, an important element of gamification, to examine its effects on diverse learners with different learning styles when facing three different types of web-based instruction (segmentation and non-linear presentation, homogeneous environment, and lack of social interaction). The Index of Learning Styles (ILS) is adopted for measuring MOOCs learner learning...
In this paper, the authors report the initial development stages of Jeliot Mobile, a tool that aims to bring the benefits of visualization to the new generation of learners that makes use of new technologies. From the research point of view the authors want to 1) frame the development of the tool in the socio-constructivist paradigm, and 2) bring the learner-centeredness via participatory design....
Tablets adoption is massive and increasing. Many applications are leveraging this huge widespread, including digital interactive books. Educadaisy is a proposal for an accessible digital book for Education in mobile devices, focusing on people with visual impairment. An implementation was developed for tablets with touch screen interfaces, aiming to complement digital accessible books for education...
TPFOSSS (Think-Pair Free Open Source Software-Share) is a cooperative learning activity and modified activity of TPS in which free open source software e.g. Parsing Simulator for Compiler Construction or JFLAP simulator for Theory of Computation etc. Can be used in TPS activity. Providing "think time" in TFOSSPS improves quality of student responses. This activity develops skills of sharing...
Infographics, the word information graphics, use graphic visual representations to show information, data or knowledge. Infographics applied in education, especially the design education, become more challenging to design teaching. This paper analyzes the relationship between infographics and design education. Design education prepares designers for business and society. It takes time to develop and...
With the increased availability and affordability of three dimensional visualization and additive manufacturing tools, the opportunity to bring these technologies into the classroom has never been greater. Utilizing 3D scanners, 3D modeling software and 3D printers in the classroom opens the door for hands-on STEM and STEaM education. This paper outlines methods and approaches to introduce these technologies...
One of the major forms of scientific and technical communication is a poster session found at many scientific and technical conferences. Most students are not exposed to this type of communication early in their academic careers, and those who choose to enter into a non-technical major may never be exposed to this style of presentation. We report the results of a program to increase scientific literacy...
The aim of this research, is determine applying drawing lecture in fine arts faculty, according to contructivist learning approach model have effect's on student's success or not. Research was put in order according to pretest-posttest control group model from experiment models. Research was conducted in 2006–2007 Education Year Fall Semester, in Dumlupınar University Fine Arts Faculty with painting...
Change in the molecular configuration of transition states after the π-complex in benzene nitration made visible from the semi-empirical molecular orbital calculation. CG Teaching material could demonstrate the structural change of reactants with both space filling and ball-and-stick models along with the reaction profile, which can provide image of energy change during the reaction. The teaching...
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