The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In this paper, a summary of various sensory technologies and interactions within them in wearable platforms is presented. In the first part of the paper, we discuss the way humans perceive various sensory inputs. Then, we review today's state of art sensor technologies for user interfaces, followed by discussions on opportunities uniquely enabled by the wearable form factor.
The Data on the Web Best Practices Working Group, as part of W3C Data Activity, is standardizing the Data Quality Vocabulary (DQV) for expressing data quality of datasets published on the Web. By exploiting such DQV-based quality metadata associated to the datasets in a data portal, data consumers can achieve data quality-based filtering and ranking of datasets on the portal's conventional search...
Emotional information is being used in several systems as a way to understand users while interacting with computers or as a way to explore content classification. Movies are a medium emotionally empowered and technological developments and trends for media convergence are turning video into a dominant and pervasive medium, and online video is becoming a growing entertainment activity on the web....
Providing the educational community with tools to analyze educational processes may result in a more effective education. Applying Data Mining techniques to educational data results in information on educational settings which, however, comprehend an extensive set of symbolic patterns that are usually difficult to understand. Visualization, due to its potential to display large quantities of data,...
Programmers often need to backtrack, but backtracking support in modern programming environments is lim-ited. Previously, we have conducted a series of studies, which discovered that backtracking in programming is in fact prevalent and programmers need better backtracking tools. In this demon-stration, we will present our backtracking tool called AZURITE, which provides selective undo and history...
In the last few years, an ecosystem of devices and heterogeneous services has emerged with a huge variety of capacities and characteristics. These new devices, along with applications and services, must be used to enhance the quality of life, making the users daily activities easier, as well as increasing their personal autonomy. In this sense, there is a clear need for creating interfaces that adapt...
Word clouds have emerged as a straightforward and visually appealing visualization method for text. They are used in various contexts as a means to provide an overview by distilling text down to those words that appear with highest frequency. Typically, this is done in a static way as pure text summarization. We think, however, that there is a larger potential to this simple yet powerful visualization...
As current trends are moving towards designing for persuasion, designing for functionalityand usability of awebsite isno longer sufficient. This paper identifies the factors of persuasion and their potential adaptation in UI design. The conceptual framework proposed and discussed in this paper refers to the Elaboration Likelihood Model (ELM). The ELM is used to identify and distinguish the design...
Recently, several graphical tools have been proposed to help developers avoid becoming disoriented when working with large software projects. These tools visualize the locations that developers have visited, allowing them to quickly recall where they have already visited. However, developers also spend a significant amount of time exploring source locations to visit, which is a task that is not currently...
User satisfaction with a certain product is affected by its usability and additional factors, such as user experience (UX) that determine if an application meets users' expectations. The quantitative measurement of UX relies on the fulfillment of psychological needs that can be addressed in user stories in order to create a context for a certain experience with a particular application. In this work,...
Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFC-based user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model,...
With the increasing use of 3D displays and input devices we need to be sure that when 3D worlds are created that their users can easily learn how to operate within these 3D worlds. To do this we can provide the user with a contextal interaction support within the environment. Within virtual worlds where you are free to move around and especially when you are immersed, trying to refer to a manual to...
This paper presents the results of a questionnaire on user behaviour during searching the Web as part of information gathering tasks. In this study, users' Web activities related to finding information, comparing information, managing information, and re-finding information, using different Web search and navigation tools, used for information gathering tasks are explored. The results indicate that...
This paper presents an analysis on a literature review findings in Interaction Design Issues Journals from the year 2006 to 2010. Due to the limited literature review reported on Interaction Design Issues, this study is aiming to provide some input on the current topics, methods and theories, interaction design elements and future trends of research in the field of Interaction Design. We employ content...
The paper at hand introduces a new formal approach to user interface modeling. This approach is mainly motivated by a lack of formal methods for modeling interaction logic of interactive user interfaces. Based on formal methods, various verification, validation, transformation and reconfiguration techniques can be applied directly to user interfaces in the context of adaptation as well as usability...
A haptic tabletop interface is developed to provide its users with a shared digital space and its believable feedbacks in multimodal interactions. The shared digital space means a table where the users can join and enjoy digital content such as games, pictures, etc. The believable feedback can be defined as a consistent notification mechanism to recognize actions of users and notify them of the corresponding...
For better or worse, the web browser has become a widely used target platform for software applications. In the era of web-based software, the web browser will serve as the primary user interface for end-user applications. In this paper, we introduce the Lively Dock, a user interface mechanism that can be used to host miniaturized yet active web applications in a web browser. The system is built as...
Vehicle accidents are a major concern in open pit mines around the world. Factors such as visibility, fatigue and human error are the cause of many collisions in surface mines. These factors have a direct impact in the awareness of the vehicle operators. Intelligent transportation systems can address these factors and consequently benefit vehicular safety. Technology has the potential to effectively...
While there have been many advances in intelligent monitoring, it is still difficult to understand complex environments without human assistance. Rather than focus on fully automated monitoring, this work advocates user-centered analysis. A standardized analysis environment for visual fusion and embedding of information is developed called CANVAS (Contextual Activity Notification Visualization Analysis...
The paper details the modeling and processing of a semantic behavior repository for Web users/customers in the context of an application model that involves the capturing of eye tracking during the user-interface interaction, AJAX-style communication between the client and the server, and the conversion of user attention maps to convenient data structures. Due to the problem complexity, the client-side...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.