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In the context of games for learning, it is argued that taking individual differences among players into consideration during game design can be beneficial for the game and/or learning experience. Researchers have studied a variety of factors that can be used for taking individual differences among players into consideration. Although research work indicates that the intelligence levels according...
In many subjective listening tests, audio is evaluated on either “quality” or “preference”. These terms are often conflated. Little evidence has been gathered which explains the subtle differences between these terms in audio perception — we may not necessarily prefer high-quality audio samples. In the case of music, hedonic preference is strongly related to familiarity with the audio samples, which...
Recent years have witnessed a growing interest in modeling user behaviors in multimedia research, emphasizing the need to consider human factors such as preference, activity, and emotion in system development and evaluation. Following this research line, we present in this paper the LiveJournal two-million post (LJ2M) dataset to foster research on user-centered music information retrieval. The new...
Recent neuroscience studies have shown that it is possible to predict how concrete objects are represented in the brain based on the semantic relations of words defining the corresponding concepts. Whether we read the word `smile' or recognize the same expression in a face, the mental processes captured as event related potentials in EEG brain imaging appear indistinguishable. As both low-level semantics...
The extraction of local tempo and beat information from audio recordings constitutes a challenging task, particularly for music that reveals significant tempo variations. Furthermore, the existence of various pulse levels such as measure, tactus, and tatum often makes the determination of absolute tempo problematic. In this paper, we present a robust mid-level representation that encodes local tempo...
Several similarity and distance measures have been developed for different purposes and applications in various research fields. For example, scholars have used them to evaluate similarities between tonalities, melodies and rhythms for music information retrieval. In this study, similarity functions are generated automatically. We focus on similarities between the so-called pitch-class sets that belong...
The present study assessed the relationship between attention capacity and effects of chord function on phoneme monitoring. Attention capacity was measured with performance on Stroop task and choice reaction time task. The results showed a significant correlation between Stroop performance and chord function effects on phoneme monitoring, in that, participants with high Stroop performance were better...
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