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As web-based open data sources become increasingly accessible and rich, translating and repurposing this data towards an educational goal is a topic of interest. Significant challenges exist in taking this data and translating it to a form meaningful, relevant, and engaging to the learner, addressing the gap between information, knowledge, and understanding. Games provide a key medium through which...
Learning Design approaches have provided new perspectives for the design and the implementation of learning environments. This paper focuses on the presentation and the comparison of the most used Learning Design approaches in the literature. Several Learning Design approaches are presented. This work seeks to make it easier for instructors that want to make the best choice when choosing an approach...
The development of English skills of elementary school students is very important for their English abilities in the future and Second Life (SL) can provide the appropriate contexts which are needed for developing such skills. However, some research indicated that the lack of learning guidance and teaching aids would affect students' learning effectiveness while learning in SL. Therefore, the development...
Assessments constitute a crucial part of an academic learning process due to its importance in evaluating students' knowledge and forming a basis for their grade. The rapid evolution of technology has influenced the way assessments are now being conducted in academic institutions. Tertiary institutions are adopting Computer-Based Assessments (CBAs), in tandem with traditional Paper-Based Assessments...
This paper addresses a project-oriented pedagogy to teach industrial testing of integrated circuits (IC) to Polytech Montpellier 4th year engineering school students, using the test platform of the CNFM. The objectives of the course are double: technical and educational. The students have to acquire knowledge (IC test and diagnosis methods, test results and graph analysis technics) and competences...
Graduates are expected to be able to provide holistic solutions, capable of meeting diverse objectives simultaneously. Furthermore, opportunities are often “found” or “made.” The quality of solutions, however, is mediated by different conceptualizations of contexts. Thus, we aim to investigate how students would conceptualize, make sense, desire to know, find solutions and subsequently progress to...
Usability is a key element in successful software. Ensuring the technical usability of a learning solution enables users to focus on their main task, learning. The purpose of this paper is to demonstrate the results of heuristic usability evaluations of digital learning solutions. Heuristic evaluations were conducted on 24 digital learning solutions from one country (Finland) and two country groups...
Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings.
This paper aims to present the roles of computers in computer-assisted language learning (CALL), discuss different classification of CALL programs, and propose some practical suggestions for CALL application in English language instruction in tertiary institutions in China, through metacognitive strategies training.
The Seat & Play platform is a customized approach for music tuition that uses MIDI and e-learning technologies. This virtual learning environment integrates a tutorial and exerciser components to augment the teaching of harmony in different ways like self-teaching, self-practicing and automatic evaluation. The software has been developed with the GoF design patterns in order to use recurring solutions...
Reusability of resources is a challenge for the development of e-assessment. We have analyzed the existing frameworks reported in surveys and literature in e-assessment and complementary domains. It turns out that they insufficiently address issues such as security, accessibility, quality, and context. We suggest overcoming these barriers by integrating metadata into a multidimensional framework,...
Since the European Parliament has given an according recommendation, qualifications are to be described in terms of knowledge, skills, and competences. In this paper, these terms are redefined in a way that they are put into relation to learning-models, thus making possible to describe qualifications in engineering education in a more rigorous and verifiable way.
Correlation of anxiety and motivation was studied by means of questionnaire. The results show that inner interest motivation and effort intensity are significantly and negatively correlated with anxiety while achievement motivation. Learning context motivation is significantly and positively correlated with anxiety. Pedagogic implications are given according to the findings of study, like developing...
This paper is a report on how sustainable and fruitful cooperation was achieved between a small university department and an industry partner. It outlines the range and type of activities that need tube undertaken over a longer than normal duration. It also describes the expectations from the industry partner for the cooperation to be successful.
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