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GitHub (https://sithub.com/) is a web-based repository for software projects and is reportedly the world's largest open source community, hosting over 31 million repositories that include both code and the documentation for that code. GitHub includes development tools such as issue tracking (bug reports and feature requests), notifications, diffs, and status dashboards; as well as social features...
In the teaching and learning process, one of the most widely used assessments under the constructivist model is to work in groups. This has many advantages, but also weaknesses such as lack of collaboration, poor organization, difficulty in assessing, poor communication, among others. This paper describes the functionality of the Collaborative Logical Framework and the redesign made by the TEC Digital...
Sustainable software is a software that able to work in a constraint environment. For example, a classroom without Internet facilities or unstable connection; a field trips; a meeting room or discussion room with inadequate computer facilities and power and etc. In this case, how to enabling a daily activity within such situations without losing the benefits of computer support? This paper presents...
Knowledge-based economic develops rapidly in the 21st century. Formal learning is playing the leading role in school education, some disciplinary knowledge also needs supplement and improvement through informal learning. This passage proposes the way of informal learning based on web2.0 by using the popular social software platform as learning terminal, such as cell phone and computer. It constructs...
Computer Science and Engineering (CSE) and Information Technology (IT) students are not adequately exposed to implementing a software development methodology or a project management framework to develop software as per the current curriculum. The students' final year Project Work was selected to apply an industry-oriented Agile software development methodology. Specifically, we employed the most popular...
In the changing development industry, training for the project team members is necessary to maintain with the most up-to-date tools and techniques. The software development organizations that provide appropriate training to their employees can expect e a higher quality from their development. In global software development as project members are scattered geographically, the training for the employees...
A remote environment proposed in the paper enables the study electrical drives via the Web. The active learning concept of the distance education and the set of Internet-based laboratory works open the possibility to learn Basic and Advanced Courses of Electrical Drive providing a lot of benefits for both the learners and the faculty. The remote labs for the bachelor and master students are presented...
For a smooth implementation of new business processes based on ERP software, it is crucial to ensure that the knowledge and the experience of all participants are utilized. Therefore, collaborative work should be supported throughout the whole project, from the specification of requirements to the Go-Live of the new business software. Due to the complexity of such systems, model-driven approaches...
Currently value creation is not an exclusive aspect of the company; the client´s co-creator role has taken preponderance due to the contribution of co-creation models, which demonstrate its utility empirically but does not take into account value construction with a systemic approach. The present work proposes a co-creation model through systemic archetypes that allow the capture of value elements,...
Student Response Systems exhibit a long usage history, begun with clickers and recently evolved toward Web-based systems. Several studies show that they improve students' engagement and participation, but also show some drawbacks (clickers costs, distraction and equity in Web-based systems). In this paper, we present our implementation of a Student Response System integrated within a collaborative...
It is expected that the world population will further expand from the current 6 billion to 9-11 billion people in 2050. This faces us with an enormous challenge to feed this population and still keep production within the limits of planet Earth's carrying capacity. Smart Farming - i.e. the use of smart, data-rich ICT-services and applications, in combination with advanced hardware (in tractors, greenhouses,...
Cognitive infocommunications (CogInfoCom) is one of the emerging areas of research. Future internet is in synergistic relationship with Coginfocom and covers areas like Internet of Things (IoT) and the three-dimensional internet (3D). Research in Virtual Reality Systems (VR) is in connection with these fields. The aim of this paper is the demonstration of personal working environments for people with...
Business Process Management (BPM) is an important tool for companies to cope with today's competitive market situation. One current mean to gain a competitive edge is through integrating social networks and software into BPM. But though knowledge and skills in this particular area are highly demanded by enterprises there is still a lack of sufficient teaching concepts. Universities typically only...
Social software supports various actors in producing user-generated content, developing and maintaining social relationships as well as establishing computer-mediated interaction and collaboration. These capabilities of social software provide manifold possibilities for a more effective and flexible design of business processes. At the same time new process management approaches allow a tighter integration...
Requirements is the formal expression of user's needs. Also, requirements elicitation is the process of activity focusing on requirements collection. Traditional acquisition methods, such as interview, observation and prototype, are unsuited for the service-oriented software development featuring in the distributed stakeholders, collective intelligence and behavioral emergence. In this paper, a collaborative...
Software development teams need highly valuable knowledge to carry out knowledge-intensive development activities. Agile teams are cross-functional teams that promote sharing of project-specific knowledge through frequent face-to-face interaction, effective communication and customer collaboration. Knowledge sharing is difficult for distributed Agile teams due to spatial, temporal, and cultural barriers,...
Educational remote laboratories are a software and hardware tool that allows students to remotely access real equipment located in the university as if they were in a hands-on-lab session. Since the equipment used by students is real, it has associated costs: laboratory development, hardware used and maintenance costs. Given the remote nature of the remote laboratories, institutions can share these...
Code forges are online software systems that are designed to support teams doing software development work. There have been few if any attempts in the research literature to describe the web of people, projects, and tools that make up the free, libre, and open source (FLOSS) forge ecosystem. The main contributions of this paper are (1) to introduce a classification of FLOSS-oriented forges according...
This study aimed at assessing the students' perceptions about the online learning environment in two b-learning courses in a Portuguese private University. An learning environment, supported on two communication platforms — Moodle for asynchronous interaction and Cisco WebEx for synchronous interaction — was developed for two Information Systems first cycle classes; the institution had no previous...
University and faculty members spend much of their time on scientific discovery and research. Scientific papers, as product of their extensive work, are used not only for their acknowledgement in academic circles, but also as a term of their promotion, tenure or reapplication. Most of the time, composing the list of references on published work turns into a long-lasting activity. Instead of manually...
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