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YouTube was established in early 2005 and since then has emerged as one of the most popular video sharing website. Last Ten years has seen a tremendous rise in exploring such social networking sites for extracting various information related to human psychology. In this paper, some elements of human psychology are being investigated with the help of User Generated YouTube data. Data set was collected...
The web 2.0 or “online interactive platform”, becomes today one of the most powerful medium which enables the interaction of web's visitors, knowledge sharing, co-creation of information, empowerment of consumers and/or companies, brand commitment and loyalty, leading to a successful Internet marketing strategy. Therefore, we will focus in this study on the influence of the use of web 2.0 and online...
This paper applies the Unified Theory of Acceptance and Use of Technology (UTAUT) for the understanding of individual acceptance and use of Web 2.0 in the context of regional SME networks. Empirical data were collected from German regional SME network members using a questionnaire. Partial Least Squares was applied to estimate the measurement and structural model and test the hypothesized relationships...
Requirements is the formal expression of user's needs. Also, requirements elicitation is the process of activity focusing on requirements collection. Traditional acquisition methods, such as interview, observation and prototype, are unsuited for the service-oriented software development featuring in the distributed stakeholders, collective intelligence and behavioral emergence. In this paper, a collaborative...
Students in today's introductory Computer Science courses are often already experienced with sophisticated collaborative technologies and social computing systems. Among these popular systems are the online community building and information sharing sites that have become an intrinsic part of a new cyber-culture that continues to emerge. The involvement of students in collaborative technologies can...
Social software is built around an "architecture of participation" where user data is aggregated as a side-effect of using Web 2.0 applications. Web 2.0 implies that processes and tools are socially open, and that content can be used in several different contexts. Web 2.0 tools and technologies support interactive information sharing, data interoperability and user centered design. For instance,...
This paper reports the results of a pilot study conducted on a Cuban Higher Education setting. A classroom of twenty students of the Sciences of Information career at Central University “Marta Abreu” of Las Villas (UCLV1) was inquired during the use of a wiki tool supporting a research workshop in the course of Databases Theory (DBT). The purpose of this study is to test the following hypotheses:...
This paper proposes a collaborative approach to enhancing the student learning experience based on Web 2.0 principles. Specifically, wiki Web sites are used by students for collaboration and for publication of course assignments, which are then shared with the class. Web 2.0 principles include: the Web as platform, harnessing collective intelligence, data are the next Intel Inside, and rich user experiences...
Small and Medium Enterprises (SME) represent 90 % of all U.S. Enterprises and 99 % of all European Enterprises and are of high social and economic importance within the U.S. and Europe. Due to their limited resources, SME struggle with structural problems. A possible solution for SME is building networks to act on an extended resource base. Information and Communication Technology (ICT) can act as...
The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared...
This paper reports findings from a survey on students' attitude towards the use of Web 2.0 tools in a Romanian university. The purpose of the study is threefold: i) establish students' initial level of familiarity with various Web 2.0 tools, as well as their usage habits (time spent, frequency of accesses, purpose of use); ii) capture students' feedback after a practical learning experience involving...
Although the concept of online CoPs using Web 2.0-enabled applications has been very successful within a social context, it is not yet prevalent amongst organisations or universities specialising in knowledge transfer. Indeed, both concepts (i.e. Web 2.0 and knowledge flow) are still emergent in nature. This paper details the successful implementation of an online Community of Practice (CoP) for an...
Considerable interest has been directed by the Obama Administration in harnessing Web 2.0 technologies such as blogs, wikis, social media and cloud computing to overhaul the business of government. Addressed here is the account of an enterprise wiki at the U.S. State Department. That wiki, Diplopedia is currently employed by the State's employees to share subject matter knowledge related to the process...
This paper discusses the adoption of bottom- up social software tools in formal learning environments. This is believed to enhance the learning experience of today's young generation characterized by being technology savvy and keen on social networking. As a first step towards this objective, the 3A interaction model that aims at aiding the design of personal and collaborative learning platforms is...
The paper explores the potential of the Web 2.0 environment for conducting both qualitative and quantitative research. The paper analyzes the emerging Research 2.0 domain using the theoretical framework of Web 2.0 core principles (e.g., web as a platform, harnessing collective intelligence, etc.). These principles, first proposed by Tim O'Reilly, provide a useful lens through which researchers can...
CAQDAS (Computer-Aided Qualitative Data Analysis Software) has been around since the 1980s but uptake has been slow compared to the uptake of statistical packages among social science researchers using quantitative data. While these packages have improved over the years, they are still not very intuitive but more importantly they are not part of the practice of senior researchers in the field and...
Globalization has altered the nature of competition, IT infrastructure flexibility is the essential of today's global competition and Web is the core means of such competition; the Web which is now transformed from a rigid, passive, and reactive circumstance, to a flexible, customized, interactive and people-centric environment. On the other hand, to compete successfully and effectively on a global...
This article describes the experience related with the e-Catalunya platform, a social network and Web 2.0 collaborative environment developed in Catalonia (Spain) in order to improve the transparency of administration and government and to increase participation of citizens. The platform is being continuously improved, offering a set of collaboration tools and a powerful administration environment...
Open educational resources (OER) are a direct reaction to knowledge privatization; they foment their exchange to the entire world with the aim of increase the human intellectual capacity.In this document, we describe the commitment of Universidad Tecnica Particular de Loja (UTPL), Ecuador, in the promotion of open educational practices and resources and their impact in society and knowledge economy...
The ldquowisdom of the crowdsrdquo is a concept used to describe the utility of harnessing group behaviour, where user opinion evolves over time and the opinion of the masses collectively demonstrates wisdom. Web 2.0 is a new medium where users are not just consumers, but are also contributors. By contributing content to the system, users become part of the network and relationships between users...
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