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The human use of electronic displays (television or computers), also known as “screen time,” is currently a topic of great interest within behavior medicine and general clinical research. This behavior has been linked with a wide variety of pathologies, including obesity, circadian disruption, sleeping disorders, cardiometabolic disease, and socio-emotional behavior disorders in children. As an alternative...
Obesity is a condition in which the body has excess fat. Childhood obesity has become an important public health issue because affects every aspect of the life of a child. More specifically, the condition leads to poor health and negative social perceptions. Many risk factors are linked to obesity. The varying aspects of the problem and its serious implications for future health and well-being of...
We present a novel game and virtual world based application that is aimed at improving the physical activity estimation skills of parents. It has been well established that lack of proper estimation of preschool children’s activity levels may be one of the main causes for childhood obesity. Childhood obesity has several long term health effects ranging from cardio-vascular disease to type II diabetes...
We proposed an extensible mobile augmented reality exergame platform which utilizes augmented reality and sensors to connect virtual game content to the real world. We analyzed the current state of augmented reality and exergaming research before describing the Calory Battle AR concept along with its technical details. Extensibility of the platform is threefold: 1) players can create and share game...
Exergames can be used as a resource to support learning of movements, sports moves or simply as a tool to increase caloric expenditure. Its use is also related to alternative forms of entertainment and exercise. Within this perspective, this study aims to analyze the motivational level and willingness of children and adolescents from eight to fourteen years-old to practice physical activities with...
Involvement in sport activities could improve one's life in terms of physical fitness and mental health. The participation of parents and children in sport activities is crucial in preventing the children from involvement in negative activities especially during their leisure time. This paper examined the involvement of students in sports activities during the school holidays. They normally have fewer...
Naïve Bayes is a data mining technique that has been used by many researchers for predictions in various domains. This paper presents a framework of a hybrid approach using Naïve Bayes for prediction and Genetic Algorithm for parameter optimization. This framework is a solution applied to the childhood obesity prediction problem that has a small ratio of negative samples compared to the positive samples...
This paper presents the results of the first phase in a multi-phase study developing an educational fitness application on mobile devices to help combat the growing levels of obesity among youth age 11 to 17. This first phase studies demographic differences across age and gender with regards to physical activities, computer games and mobile technology usage in order to develop an adaptive mobile fitness...
This paper presents current work on a pervasive health and fitness game (exergame), designed to motivate children to reach their recommended daily exercise goals and facilitate long term behavioural change. I discuss briefly the current work in the area of pervasive exergames and highlight a common theme in the approach they take. Through my study of the relevant psychology literature, I identify...
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