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This study follows ISISEMD through a phenomenological approach of investigating the experience of the Human Computer Interaction (HCI) for someone with dementia. The aim is to accentuate the Assistive Technology (AT) from the end user perspective. This paper supports that older adults and those with dementia should no longer be an overlooked population and how the HCI community can learn from their...
The purpose of this study was to evaluate the effects of computer pointing devices on computer using of aging people in Chinese mainland. A total of 16 elder users whose average age was 65 without any computer experience before were selected as subjects in a tracking task. Three pointing devices including traditional mouse, touch pad and track point in notebook were evaluated. The operation performance...
This poster aims to give an overview of the concept behind a project called Vital Mind, which is investigating the user design and technical challenges to facilitate the delivery of cognitive training to older people via interactive digital television.
Recently, medical advances have been increasing the size of the aged population. With rapidly developing technology, computers are now essential parts in our daily life, and the number of the aged people using computers is also increasing continuously. But user interfaces and contents for the aged people have not yet been developed actively. In this paper, we present a 3D sensory gate-ball game which...
This paper discusses an interdisciplinary educational initiative led by an instructional team with backgrounds in engineering and psychology in the context of an ergonomics course for software engineers. Our case study evaluates the educational outcomes of a course project that dealt with the error analysis and prototype-level redesign of a software tool for elderly users. The paper presents the rationale...
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