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In this paper, an efficient watermarking algorithm for color image is proposed based on HSI color space and Discrete Wavelet Transform (DWT). The color image is firstly converted from RGB to HSI format to obtain the intensity component. Then sub-blocks of intensity are divided and sorted according to the human visual system (HVS) characteristic. Finally, the scrambled binary watermark, which is achieved...
Pixel-value-differencing (PVD) based steganographic methods, which take into account the characteristic of human visual system, usually lead to large embedding capacity and good visual imperceptibility. In this paper, a recently proposed PVD-based steganography is further studied. First, by deriving a sufficient condition for data embedding/extraction, we show that the method can be generalized, and...
It is well known that the human visual system (HVS) cannot sense all changes in an image/video due to its underlying physiological and psychological mechanisms. We propose a complete masking estimation model for image/video in this paper. In our model, a very important mechanism of the HVS, visual attention, is incorporated to the existing just noticeable difference (JND) estimation models. A formula...
The main objective of 3D mesh watermarking is to maximize the watermark strength while minimizing the visual distortion. In this paper, we propose a novel 3D mesh watermarking based on the human visual system and mesh curvature. We analyze the regionpsilas mean curvature and fluctuation of curvature, and then choose the appropriate regions with high visual masking degree, in order to embed the watermark...
GIGA (the Advanced Computer Graphics Group from the University of Zaragoza) has developed two packages, code-named ALEPH and SICARA3D. Those systems are capable of both calculating light distribution in complex environments, based on a rigorous simulation of the physical phenomena involved, and visualizing the results in a photorealistic way, including models of the HVS (human visual system) implemented...
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