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One of the main problems in modern society is food waste. The main cause of it is the attitude of the consumers, which influence enormously the whole food chain, from production to consumption. Most of buyers see food as a commodity and, especially children, don't have any idea where it comes from. One way to reduce the problem seems to be changing consumers' attitude, which develops during the early...
The Portuguese Sign Language (PSL) is the sign language used in Portugal by the depth community. This language has a lexicon, plus syntactic and semantic rules such as any oral language. This work's motivation was based primarily on two aspects: the PSL qualified interpreters are scarce, and the most common digital method to present sign language, namely the video with humans, it is a difficult medium...
Emotion simulation is very useful for modeling believable virtual character in safety education software, in order to enhance the efficacy of emotion simulation for Web3D applications, a fuzzy productive rule-based emotion model is presented, it integrates the mechanism of emotion decay and emotion filtering, an emotion intensity is calculated by Mamdani inference model. A 3D virtual interactive virtual...
In our project, we are developing a system that facilitates the hospitalized children with chronic illness to narrate and share their stories. In this system, children aged K-6th grade can create their own and co-construct narratives with peers and bedside teachers in a multi-user environment. The MNS system incorporates features of synchronous and asynchronous communications that afford various kinds...
Virtual environments can make repetitive motor rehabilitation exercises more motivating and thereby more effective. We hypothesize that participation-dependent multimodal stimuli increase the patientpsilas activity as expressed through force exertion during robot-aided treadmill training. In a single case study with one patient (12 years old), we were able to show that active participation increased...
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