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This paper introduces the Prison Breach, an interactive toy prototype designed for children aged 5-8. Using the story of escape and manhunt as background, it endues two robots with the roles of a thief and a policeman. By turning discs on which there prints lines to change the path, users can control the movement of two robots, and they get the feedback whether the thief escapes or the policeman seizes...
This study examined the interactions between children and robots by observing whether children help a robot complete a task under five conditions to determine which elicited the most help. Each condition had an experimental and control group, with 20-32 children (even number of boys and girls) in each group. Visitors to a science centre located in a major Western Canadian city were invited to participate...
We measured ear pulse waves in 38 children from a nursery school class for 5-year-olds. Ear pulse waves were measured in each child for 1 min. Two children then faced each other, and the ear pulses of both were measured. We used these biological data to examine the effect of facing another child and the relationship of this effect to an action index. The relationship between problem behavior in the...
Dyslexia is a major barrier to success in education and later on the job as reading skills are fundamental for personal competence development. Children with dyslexia have special learning needs (e.g., more teacher support), which currently only specialized institutions can provide. However, this takes children out of their peer group and causes social problems. On the other side, there is general-purpose...
It is widely recognized empirically that children acquire various kinds of knowledge and skill thorough play but the mechanism of transition from play to learning has not yet been clarified theoretically. The objective of our study is to analyze mode transition model from play-mode to learning-mode with Monte Carlo simulation. To accomplish this objective, we introduce an agent-model with several...
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