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TeachAR is an Augmented Reality (AR) tool for teaching English colors, shapes, and spatial relationships to young children aged 4 to 6 years old who are non-native speakers of English. TeachAR utilizes the ARToolkit plugin for the Unity game engine for square marker tracking and game development. The Microsoft Kinect's microphone and speech API is used for isolated word speech recognition, a webcam...
Teaching English to children who do not come from an English speaking background is an interesting challenge for educators. In this paper, we present an Augmented reality (AR) tool, TeachAR, for teaching basic English words (colors, shapes, and prepositions) to children for whom English is not a native language. In a pilot study we compare our AR system to a traditional non-AR system. The results...
Though there have been many studies of user interface design preferences, only a few have considered the children preferences. This paper presents an investigation into the children preferences regarding user interface design. The objective of studying this area is to investigate the differences of children preferences on the elements of a user interface design. An experiment was conducted regarding...
Language can be a useful tool for social robots as part of their repertoire of social engagement. This late breaking report outlines preliminary studies into how a child can teach a robot lexicons for colors and color relations. The robot used is a minimal social robot, made from cardboard and foam, that interacts with the children through a simple color naming game. Distributed, non-parametric lexicons...
Diversity of users has become recent design concerns, and children are one of those user groups. Organization of contents is one of research areas in designing for children. Research suggests differences in abilities between adults and children; for instance, attention, logic and memory skills, and linguistic abilities. This is related to the way children navigate and access information. Efficient...
How is it possible for an autonomous agent to learn and retrieve hierarchically organized information? The question is particularly interesting if there is not a simple, tree-like hierarchy, but when low-level items may belong to several superordinate elements. In this article we propose a solution for this problem following the ideas of O'Connor et al., which are guided by the observation that children...
The Augmented Knight's Castle (AKC) comprises traditional play figures and scenery embedded with radio frequency identification (RFID) technology to enhance user experience by triggering various forms of audio output. In this paper we present the results of a user study with over 100 children to evaluate the AKC in terms of playful learning, compared with an identical, non-augmented version. Findings...
This paper investigates and analysis the psychological state and the basic physiological characteristics of children and analysis the situation of children's chair in the domestic and international market; illustrate the type and the advantage and disadvantage of children's chair by mixed forms, focus on the classification of famous foreign brand of children's chair and with this as the baseline of...
Multi-agent system of autonomous interactive blocks that can display its active state through color and light intensity has been developed. Depending on the individual rules, these autonomous blocks could express emergent behaviors which are a basis for various educational games. The multi-agent system is used for developing games for behavioral training of autistic children. This paper features the...
It is an accepted fact that children are easy to impress but hard to content. Unlike adults, children have such a dynamic like and dislike patterns. Even though it is not clear why children cannot cling to one idea for a longer period of time it is obvious that their curiosity tempts to experience a bit of everything. While competing with the dynamic nature of child's mind this research extends the...
A growing literature suggests that generating and evaluating explanations is a key mechanism for learning and development, but little is known about how children evaluate explanations, especially in the absence of probability information or robust prior beliefs. Previous findings demonstrate that adults balance several explanatory virtues in evaluating competing explanations, including simplicity...
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