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We aim in this project to develop a system for children with intellectual and learning disabilities that supports collaboration, data exploration, communication and creativity. The system offers specific tutorials on basic concepts. It can enhance the communications and learning capabilities of the children. The tutorial contents contains multimedia elements that help the children understand effectively...
This paper describes a video game for the rehabilitation of the pronation and supination movements of children with cerebral palsy. It is used as an interface for a robot that is currently under development. The game was programmed in LabVIEW and MATLAB is used for analyzing the results. It simulates a formula one racecar on a racetrack. Its objective is to keep the car inside the racetrack's limits...
Autism is a complex neuro-developmental disorder characterized by qualitative alterations in social interactions and interpersonal communication and by repetitive and stereotyped behaviors. The therapy is based on a free play between an autistic child, a mobile robot and a therapist. The robot is used as a mediator between the child and the therapist to improve human to human interactions. The aim...
There are not many initiatives in the area of game development for children with special needs, specially children with Down syndrome. The major purpose of our research is to promote cognitive development of disabled children in the context of inclusive education. In order to do so, we address aspects of interaction, communication and game design in stimulating selected cognitive abilities. By using...
Our research aims to aid children with Asperger Syndrome in communication by information technology. We proposed an interactive prototype to assist children to communicate with people at school, home or care centre. Our main concern is to have the design that is affordable and portable. Our prototype emphasizes on localization of contents, it allows each user to create and import the self related...
This paper will describe the NJIT-RAVR system, which combines adaptive robotics with complex VR simulations for the rehabilitation of upper extremity impairments and function in children with CP. The feasibility of this system is examined in the context of two pilot studies. The NJIT-RAVR system consists of the Haptic Master, a 6 degrees of freedom, admittance controlled robot and a suite of rehabilitation...
This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented...
Figure copying is a complex visuo-motor skill that uses aspects of vision and memory to guide precisely directed action. Previous studies have shown that explicit visual training improves the copying abilities of young children. This study considers training in a haptic virtual environment as a method to improve copying abilities in people who show weak performance in such tasks, namely normally developing...
We designed a virtual hand-writing teaching system for children with handwriting difficulties due to attention or motor deficits, using a haptic interface that could provide a neutral, repetitive engaging approach to letter writing. The approach we took to accomplish this included: (a) using letter primitives, (b) user friendly interface for teachers, therapists, subjects and parents, (c) adjustable...
This paper describes the findings of a comparative study looking at how children with different types of disabilities can take advantage of the use of ICT to support them in their learning experience.
This paper presents our work on the therapeutic robotics project EmotiRob which is the continuity of the MAPH (active media for the handicap) project in emotion synthesis. Our aim is to maintain emotional interaction with children. For this, word, movement, and emotion synthesis are used. Here, we strive to define a robot face which is a compromise between expressive richness and mechanical simplicity...
From a developmental and educational perspective, play is a "natural" way in which children learn in an enjoyable manner. Through play, juveniles interact with their physical and social worlds and 'construct' their mental world. This paper describes a dedicated robot system realized by Austrian Research Centers GmbH - ARC, which supports children with severe physical impairments for interaction...
Autism is a wide spectrum developmental disorder. Its prevalence has increased enormously. Each autistic child has different needs and requires individual therapy. Information technology can help these children and their families by augmenting therapy and providing communication tools. We are developing a digital library that provides such a communication tool on a Pocket PC. The tool will be integrated...
This study applies an upper extremity model to analyze motion in 25 children with cerebral palsy using posterior walkers. The study indicates that throughout a gait cycle, the shoulders and wrist are in extension and the elbows are flexed. It also reveals that the elbows are the most asymmetrical joint of the upper extremities during walker-assisted ambulation.
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