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This paper presents an examination of the impacts involvement in design activities has on Deaf children. Existing research has identified several potential positive impacts of children's involvement in design activities, but such observations have been incidental. In the studies presented here, deliberate observations were made of children's reactions to design sessions. Two design projects have been...
This research is based on the concept of operation by a child to apply interactive technology on body movements. Based on the core technology of interactive technology, the wii remote and homemade infrared emitter are used in conjunction with the teaching material; the interactive design is infused into teaching, thereby bringing the children the experience of the interactive technology application...
It has long been a tradition in the Child Computer Interaction Community to engage with children in the design of their own products and games. The engagement of whole schoolclasses of children, in the design of games and products has been a feature of our work for several years and a suite of methods, including the Bluebells method and Obstructed Theatre have been developed to facilitate this process...
This paper describes a study of usability testing with children in which stimulated retrospective probing was examined to determine its efficacy and usefulness. Ten children were involved in the evaluation of two different web sites. The session involved tracking their eyes as they conducted four tasks, two navigational and two informational tasks. Accuracy and efficiency and eye movement metrics...
There are not many initiatives in the area of game development for children with special needs, specially children with Down syndrome. The major purpose of our research is to promote cognitive development of disabled children in the context of inclusive education. In order to do so, we address aspects of interaction, communication and game design in stimulating selected cognitive abilities. By using...
The concept of sensation seeking has been extensively studied. However, a few studies have been carried out on the relationship between sensation seeking and digital educational games (DEGs). This paper investigates how sensation seeking influences the design and development of DEGs for children. The results, based on a sample of 115 children in UK, demonstrate significant impacts of sensation seeking...
Technology is changing the way today's children learn. Based on our experience in the development of educational software for children, it is our belief that computer interaction should consider the factors that affect children's cognitive abilities and take an active part in the realm of the methodological process of hypermedia design. Departing from the results of a preliminary study with pre-school...
This paper describes the findings of a comparative study looking at how children with different types of disabilities can take advantage of the use of ICT to support them in their learning experience.
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