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Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the...
This paper presents two alternative approaches to characterize the pharmacodynamics of propofol anesthesia in children, using State Entropy as a clinical end point. The first approach is the traditional approach where the pharmacodynamic model is described in terms of an effect-site equilibration rate constant and the Hill equation. In the second approach (the monitor-decoupled approach) the dynamics...
Cerebral palsy is a non-progressive neurological disorder caused by disturbances to the developing brain. Physical and occupational therapy, if started at a young age, can help minimizing complications such as joint contractures, and can improve limb range of motion and coordination. While current forms of therapy for children with cerebral palsy are effective in minimizing symptoms, many children...
In our project, we are developing a system that facilitates the hospitalized children with chronic illness to narrate and share their stories. In this system, children aged K-6th grade can create their own and co-construct narratives with peers and bedside teachers in a multi-user environment. The MNS system incorporates features of synchronous and asynchronous communications that afford various kinds...
Autism is a wide spectrum developmental disorder. Its prevalence has increased enormously. Each autistic child has different needs and requires individual therapy. Information technology can help these children and their families by augmenting therapy and providing communication tools. We are developing a digital library that provides such a communication tool on a Pocket PC. The tool will be integrated...
Virtual reality (VR) has the potential to offer experiences which are engaging and rewarding. In VR, the focus is shifted from the person's efforts in producing a movement or completing a task to that of interaction with the virtual environment. We have found that participants place value and meaning on and enjoy the activities programmed. Virtual reality interventions have been shown to improve cognitive...
Studies conducted in Zagreb reported a short-term relation between air pollutant concentrations and emergency hospital visits due to the aggravation of symptoms of the chronic obstructive pulmonary disease (COPD). Air pollution in Zagreb is generally below the limit, and usually within the values recommended by the World Health Organization. Daily variations in the number of emergency room visits...
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