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In this paper a system for increasing children's safety is proposed. The focus is on the daily route from home to school and vice versa, assuming the use of school buses. IoT paradigm is exploited together with different localization techniques i.e. RFID and GPS, in order to design a solution for parents willing to make certain of their child's following the main steps to school or home, i.e. taking...
In this era, mobile devices are very popular and highly used among children for education and entertainment purposes. Environmental studies among children are still limited, especially in context of Malaysia. The usage of mobile devices among the children are high, and the exposure to mobile phone occurs at young age with the parental guidance. The early exposure is due to parent acknowledgment on...
The goal of this study was to develop a mobile-phone based intervention that would encourage parents to engage their children in daily literacy-learning activities. The intervention content included text messages for parents, audio messages for parents and children, and Sesame Street letter videos for children. Messaging to parents suggested real-world activities that they could use to engage their...
Foods consumed by children without parental supervision are not always healthy, which can cause to disease especially digestive diseases. Children should have knowledge about what is happening in their digestive and reaction after consuming food, so that they can avoid consuming bad food for their health. The medium used to convey it through games and activities is a mobile application app called...
Diversity of users has become recent design concerns, and children are one of those user groups. Organization of contents is one of research areas in designing for children. Research suggests differences in abilities between adults and children; for instance, attention, logic and memory skills, and linguistic abilities. This is related to the way children navigate and access information. Efficient...
In this paper, we present the research in-progress, which aims to design a mobile application that can support social learning experiences in a game-like environment. Our research was mainly motivated by the fundamental dilemma in children and new media that the penetration of digital media in children's life poses both opportunities and risks. Adopting the key ideas of serious games, we have been...
Catroid is a free and open source visual programming system that allows casual and first-time users starting from age eight to develop their own animations and games solely using their Android phones or tablets. Catroid also allows wireless control of external hardware such as Lego Mindstorms robots via Bluetooth, Bluetooth Arduino boards, as well as Parrot's popular AR.Drone quadcopters via Wi-Fi...
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