The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
This paper presents results of an exploratory study that examined the effects of different types of correctness feedback on children's actual and perceived performance with a math app. In the study, forty-flve grade-2 students solved easy, moderate, and hard drill questions with a math app augmented with textual, icon, and emoticon correctness feedback. Results suggested that, for the most part, neither...
In this paper a system for increasing children's safety is proposed. The focus is on the daily route from home to school and vice versa, assuming the use of school buses. IoT paradigm is exploited together with different localization techniques i.e. RFID and GPS, in order to design a solution for parents willing to make certain of their child's following the main steps to school or home, i.e. taking...
Foods consumed by children without parental supervision are not always healthy, which can cause to disease especially digestive diseases. Children should have knowledge about what is happening in their digestive and reaction after consuming food, so that they can avoid consuming bad food for their health. The medium used to convey it through games and activities is a mobile application app called...
In this paper, we present the research in-progress, which aims to design a mobile application that can support social learning experiences in a game-like environment. Our research was mainly motivated by the fundamental dilemma in children and new media that the penetration of digital media in children's life poses both opportunities and risks. Adopting the key ideas of serious games, we have been...
Second language (L2) motivation is of great importance for young foreign language learners, as it can both attract their interest towards learning the target language and improve their L2 achievements. Supporting students' need for relatedness (along with a need for competence and autonomy) is claimed to enhance behaviors that are self-motivated and self-determined. The purpose of this study is to...
We review current technical and social barriers to COPPA compliance for popular online services aimed at children. We show that complying with COPPA has proven difficult for developers, even when a genuine attempt was made. We investigate reasons for this lack of compliance and identify common causes: specifically, difficulties obtaining verifiable parental control as well as supply mechanisms for...
M-learning has emerged due to advancement in development of mobile technology, and takes place in language learning by utilizing the portability and wide use of mobile phone. Researches on m-learning were conducted to serve the best way to adopt language learning via mobile phone thus Iban language has been chosen to be implemented as a mobile dialogue-based application to promote language learning...
The new age of mobile communication brought on by the internet has meant that people now have mobile access to a wealth of information and services. Although the benefits of mobile information access are acknowledged through the empowering influence over its audience, a concern is noted with reference to largely uncensored forums offering mobile communication exchange to children. The proliferation...
Our research aims to aid children with Asperger Syndrome in communication by information technology. We proposed an interactive prototype to assist children to communicate with people at school, home or care centre. Our main concern is to have the design that is affordable and portable. Our prototype emphasizes on localization of contents, it allows each user to create and import the self related...
As mobile devices become increasingly prominent in the lives of children worldwide, many researchers are experimenting with the use of these popular devices for a range of different teaching and learning purposes. A mobile learning application for the young ones should be designed and developed with respect to their technological skill, learning capability and language proficiency. This paper discusses...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.