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In this paper, we present the research in-progress, which aims to design a mobile application that can support social learning experiences in a game-like environment. Our research was mainly motivated by the fundamental dilemma in children and new media that the penetration of digital media in children's life poses both opportunities and risks. Adopting the key ideas of serious games, we have been...
M-learning has emerged due to advancement in development of mobile technology, and takes place in language learning by utilizing the portability and wide use of mobile phone. Researches on m-learning were conducted to serve the best way to adopt language learning via mobile phone thus Iban language has been chosen to be implemented as a mobile dialogue-based application to promote language learning...
The objective of this paper is to explore new methods of interaction design for enhancing children's cognitive ability. Based on theories of cognitive psychology and combined with concepts of user experience in interaction design, this paper offered a systemic analysis of children's cognitive ability and cognitive development mechanism, outlined the interaction design principles and new methods of...
This paper analyzes the specific absorption rate (SAR) induced in human head model of various sizes by a mobile phone at 900 and 1800 MHz. Specifically the study is considering in SAR between adults and children. Moreover, these differences are assessed for compliance with international safety guidelines. Also the effects of these head models on the most important terms for a mobile terminal antenna...
Our research aims to aid children with Asperger Syndrome in communication by information technology. We proposed an interactive prototype to assist children to communicate with people at school, home or care centre. Our main concern is to have the design that is affordable and portable. Our prototype emphasizes on localization of contents, it allows each user to create and import the self related...
As mobile devices become increasingly prominent in the lives of children worldwide, many researchers are experimenting with the use of these popular devices for a range of different teaching and learning purposes. A mobile learning application for the young ones should be designed and developed with respect to their technological skill, learning capability and language proficiency. This paper discusses...
Our paper presents a field study arranged at a Finnish primary school where two classes and a total of 23 pupils between the ages of 6 and 8 trialed an attendance supervision system supported by Near Field Communication technology in 2008. In the trial the pupils marked their arrival at and departure from the school by touching a reader device or NFC-enabled mobile phone with a smart contactless card...
This paper has used the finite-difference time-domain (FDTD) computer simulation technique to investigate specific absorption rates (SAR) in different human head models with metallic jewellery. A dipole excitation has been placed in front of the nose of 4 anatomical heads including a 5 year old and a 12 year old child's head. Metallic tongue jewellery and orthodontist metallic braces were added to...
This papers reports on the development of an educational program, consisting mainly of scientific experiments for elementary school children of the third to fifth grade together with their parents. The program is titled "Oyako de Science: learning about science with parents (OYAKO)" Under the OYAKO program a child learns about the subject "light" for three weeks. The program consists...
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