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It is sometimes a challenge to access to specific skills assessments and training programs for children with special needs. In the case of visual perception, and more specifically eye-motor coordination, methods like the Frostig one are not adapted to all children. In this paper, we present a two steps co-design process with therapists and children in order to come up with an alternative solution...
This paper presents an examination of the impacts involvement in design activities has on Deaf children. Existing research has identified several potential positive impacts of children's involvement in design activities, but such observations have been incidental. In the studies presented here, deliberate observations were made of children's reactions to design sessions. Two design projects have been...
This paper is focused on the problems and limitations that children with special needs have while playing. These problems can be mental or physical, and both types cause several barriers in the moment of play. The objective of this paper is the development of an educational game, using a microcontroller and some derived components. This solution can transmit to the player different sensations and...
One of the most important issues nowadays is to prepare our children to create a better world in the future. This is an education issue that starts in the very beginning of their lives. How can day care centres and pre-schools contribute for this goal? Our children spend most of their first years in these institutions, and parents trust the teachers and other professionals of education to do a good...
Robots that facilitate touch by children have special requirements in terms of safety and robustness, but little is known about how and when children actually use touch with robots. Tools and techniques are required to sense the variety of children's touch and to interpret the volumes of data generated. This explorative user study investigated children's patterns of touch during game play with a robot...
Developing life skills in children with intellectual disability is important. To accommodate this needed, it is necessary to provide support either from others or through technology. KIDEA is an interactive learning media solution to improve life skills using Kinect sensor solution that allows users to interact with computers through a natural user interface in the form of movement and sound. Thus,...
Due to their different risk assessment, e.g. running for a ball or pushing each other to the road, children are one of the highly endangered vulnerable road users. Most accidents occur on the way to school and close to the school bus stops. To protect children early information for car drivers may be helpful to slow down traffic before reaching a critical area such as a school bus stop. To enhance...
This paper introduces the Prison Breach, an interactive toy prototype designed for children aged 5-8. Using the story of escape and manhunt as background, it endues two robots with the roles of a thief and a policeman. By turning discs on which there prints lines to change the path, users can control the movement of two robots, and they get the feedback whether the thief escapes or the policeman seizes...
Our research aims to aid children with Asperger Syndrome in communication by information technology. We proposed an interactive prototype to assist children to communicate with people at school, home or care centre. Our main concern is to have the design that is affordable and portable. Our prototype emphasizes on localization of contents, it allows each user to create and import the self related...
One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be "taught" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable...
As mobile devices become increasingly prominent in the lives of children worldwide, many researchers are experimenting with the use of these popular devices for a range of different teaching and learning purposes. A mobile learning application for the young ones should be designed and developed with respect to their technological skill, learning capability and language proficiency. This paper discusses...
Constructional ability is a necessary part of everyday functioning for adults and children alike. In children, the need for adequate levels of constructional ability is evident during both recreational and school activities. PlayCubes is a dynamic tool that supports monitoring a variety of the perceptual-motor processes needed while children perform constructional tasks. PlayCubes is based on ActiveCube...
This paper describes the findings of a comparative study looking at how children with different types of disabilities can take advantage of the use of ICT to support them in their learning experience.
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