The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The idea of autonomous social robots capable of assisting us in our daily lives is becoming more real every day. However, there are still many open issues regarding the social capabilities that those robots should have in order to make daily interactions with humans more natural. For example, the role of affective interactions is still unclear. This paper presents an ethnographic study conducted in...
This paper describes a video game for the rehabilitation of the pronation and supination movements of children with cerebral palsy. It is used as an interface for a robot that is currently under development. The game was programmed in LabVIEW and MATLAB is used for analyzing the results. It simulates a formula one racecar on a racetrack. Its objective is to keep the car inside the racetrack's limits...
On considering symbiosis of humans and robots, its benefits and risks should be taken into account for persons in weaker positions of the society, in particular, children. On the other hand, several robotics applications have been developed, including education and welfare for children. In this stage, it is important that more researchers from interdisciplinary research fields, including robotics,...
This paper introduces the Prison Breach, an interactive toy prototype designed for children aged 5-8. Using the story of escape and manhunt as background, it endues two robots with the roles of a thief and a policeman. By turning discs on which there prints lines to change the path, users can control the movement of two robots, and they get the feedback whether the thief escapes or the policeman seizes...
Recent research suggests that children with autism exhibit certain positive social behaviors while interacting with robots that are not observed while interacting with their peers, caregivers, and therapists. This paper explores trends in robot-assisted autism therapy, as well as some of the specific therapies that have been shown to elicit desirable social interactions when working with children...
This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.