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Over the past few years, gesture recognition has made its debut in education and virtual reality environment. This paper reviews the current literature in gesture recognition technology for interactive storybooks and the existing methods and challenges for this technology. A conceptual framework is proposed to resolve two main challenges that have been reviewed from previous work: to provide a novel...
Language can be a useful tool for social robots as part of their repertoire of social engagement. This late breaking report outlines preliminary studies into how a child can teach a robot lexicons for colors and color relations. The robot used is a minimal social robot, made from cardboard and foam, that interacts with the children through a simple color naming game. Distributed, non-parametric lexicons...
Robots that facilitate touch by children have special requirements in terms of safety and robustness, but little is known about how and when children actually use touch with robots. Tools and techniques are required to sense the variety of children's touch and to interpret the volumes of data generated. This explorative user study investigated children's patterns of touch during game play with a robot...
„IMIC" (Innovative Movement Therapy in Childhood) is a translational research and development project that is specialized in creating a motivating locomotion rehabilitation setting for children with neurological disorders and cognitive limitations in an interdisciplinary context. "IMIC" was founded in 2010 by an interdisciplinary cooperation of movement scientists, neurologists and...
“IMIC” (Innovative Movement Therapy in Childhood) is a translational research and development project that is specialized in creating a motivating locomotion rehabilitation setting for children with neurological disorders and cognitive limitations in an interdisciplinary context. "IMIC" was founded in 2010 by an interdisciplinary cooperation of movement scientists, neurologists and neuropsychologists...
Autism is a complex neuro-developmental disorder characterized by qualitative alterations in social interactions and interpersonal communication and by repetitive and stereotyped behaviors. The therapy is based on a free play between an autistic child, a mobile robot and a therapist. The robot is used as a mediator between the child and the therapist to improve human to human interactions. The aim...
This paper introduces the Prison Breach, an interactive toy prototype designed for children aged 5-8. Using the story of escape and manhunt as background, it endues two robots with the roles of a thief and a policeman. By turning discs on which there prints lines to change the path, users can control the movement of two robots, and they get the feedback whether the thief escapes or the policeman seizes...
This study examined the interactions between children and robots by observing whether children help a robot complete a task under five conditions to determine which elicited the most help. Each condition had an experimental and control group, with 20-32 children (even number of boys and girls) in each group. Visitors to a science centre located in a major Western Canadian city were invited to participate...
This paper aims to investigate how robotic devices can be used to understand the mechanism of sensorimotor adaptation in pediatric subjects affected by hemiparetic cerebral palsy. Previous studies showed how healthy adults, after training in presence of a systematic structured disturbing force field, show an “after effect” and therefore they highly adapt and compensate the external disturbance. An...
The purpose of this paper is motion analysis by experiment and simulation for riding bicycles with children. It is very important to think about stability when the bicycle is driving with children. However, such a research is not so performed. Therefore, analysing human motions in the such case by some experiments and simulations, dynamic characteristics of the such case are shown. The modeling of...
This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented...
Multi-agent system of autonomous interactive blocks that can display its active state through color and light intensity has been developed. Depending on the individual rules, these autonomous blocks could express emergent behaviors which are a basis for various educational games. The multi-agent system is used for developing games for behavioral training of autistic children. This paper features the...
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