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The aim of this paper is to describe an exploratory study using an action research approach to improve student work based distance learners' independent research skills through an industrial project to increase their value to their employer. Students undertake a 20 credit industrial project with the key aim to develop on taught material and undertake independent research within the context of the...
The technological deployment of Tangible User Interfaces (TUI) with their intrinsic ability to interlink the physical and digital domains, have steadily gained interest within the educational sector. As a concrete example of Reality Based Interaction, such digital manipulatives have been successfully implemented in the past years to introduce scientific and engineering concepts at earlier stages throughout...
Teacher oriented, limited with the time and bordered with the walls of the classroom traditional education methods are being replaced with self-paced, learner oriented constructivist tendencies. Computer technology gives a lot of opportunities to prepare instructional materials on that purpose. Computer Algebra Systems (CAS) are the software that can do more than a calculator. Appropriate use of the...
The rise of eLabs (remote labs and virtual labs) in which access to hardware is abstracted; the students and the teachers are left with a simulator or software like experimentation. You give this system a set of inputs and then the user gets to see a live feed of the experimentation happening and when it is done the results are delivered to the user. This project aims to design and eventually build...
The ACM/IEEE-CS Joint Task Force on Computing Curricula published the Computer Science Curricula 2013. They express recommended contents of an introductory programming course as competencies. Competencies are latent properties that cannot be observed and measured directly. However, in order to make them observable and measurable tasks have to be solved. The Computer Science Curricula 2013 mentions...
The use of educational software in teaching and learning Science, Mathematics and English are encouraged among teachers. The Ministry of Education (MOE) has provided teachers with a variety of software to achieve the objectives and goals of teaching and learning Science, Mathematics and English and also helped students to master Mathematics and Science concepts easily. The purpose of this study was...
Transporting test program sets from one test station to another is a complicated and potentially costly task. Significant cost reductions are possible by sharing common software modules developed by other groups or reusing common modules from previous projects. The Boeing Company is a large and diverse company, often concurrently designing several large scale test stations for a variety of military...
Educators continually strive to provide learning materials that are specifically adapted to their students' unique learning preferences and needs. Software use continues to grow in classrooms however typical educational programs cannot be modified to suit individual learners. The Thinking Head Whiteboard is a lesson authoring tool that provides such a capability, allowing educators without a computer...
Paper presents the contribution to the building of remote e-laboratories based on physical software ISES (Internet School Experimental System). The control system is an invariable finite-state machine (FSM) for which the control file and corresponding web page are built automatically for the particular experiment by plug and play approach using the screen questionnaire similar to the expert systems...
Developing a remote laboratory is a well-described process in literature. Many examples allow the scientific community to understand the design problems faced and the solutions implemented during their development. These examples also reveal that the development process usually follows one of two approaches: a professional one or an academic one. This paper compares the two approaches used in the...
The purpose of the paper is to review the evolution of the University Information Systems in the XXI century and to present the future vision and current implementation of TTI University Information System (TTI UIS). TTI UIS supports a large number of information processes and includes a set of subsystems for solving a particular type of university tasks: “Students and alumni”, “Time Schedule and...
Some distance education institutions have invested heavily in print-based resources, and learners still show a preference for print; but some concepts and practical or skills based courses, for example science or engineering, do not translate well into the print medium. This paper presents Augmented Reality (AR) as a possible solution and discusses the development and implementation of an AR application...
In order to solve the problems such as low teaching efficiency and backward teaching method of basketball course in higher vocational colleges, and realize the interworking and sharing of basketball course teaching recourses, a basketball course CAI teaching platform based on Web is designed. The design of this platform, combining subject characteristics of basketball course, uses Windows NT 4/2000Server...
New idea generation is the key factors for product conceptual design process. The obstacle for idea generation in the process is difficult to apply knowledge in different fields for designers. Computer-aided innovation systems (CAIs) which are TRIZ-base software systems with a knowledge base provide a framework for knowledge application in different fields, and are suitable for the application for...
This paper identifies and classifies various types of actions performed on asynchronous activities and also presents the related actions that contribute with the increasing of collaborative learning. The actions and asynchronous activities were categorized in discussion forum, aiming to identify action patterns that increase student's engagement in the resolution of such activities. The analysis resulted...
Aiming at the existing problem and the characteristics of teaching basketball technique and tactics, this paper presents a reasonable method of applying Computer-Assisted Instruction to the process of teaching basketball. Through teaching experiments, it has been found that this method can accelerate the students' comprehension of basketball technique and tactics, boost their interest in learning...
The usefulness of hybrid delivery in education has long been realized. With the advancement of computer and communication technologies and the introduction of Web-based authoring tools, its effectiveness has been further extended. In this regard, it has affected traditional distance-learning by transforming it from a static videotape delivery to a more dynamic format by adding/substituting the web...
Data Structure is a fundamental core course in computer science. It is particularly important to improve teaching effect on data structure by innovating teaching methods. It is affecting the teaching of this course since the lack of students' math basic knowledge, the weak foundation of programming and the few practical opportunities. the article puts forward an idea of exploration and reformation...
In this paper, by means of the thought of software reverse engineering, according to the practical problem that the difficulties of analysis and explaining by teachers, and students are not easy to understand the knowledge, it applies the computer multi-media visualization technology, researches the related technologies and methods which demonstrate dynamically and interactive operation in the CAI...
Aiming at the problem of resources sharing poor and constructing duplication. According to the feature of flash animation is widely used. Proposed a solution - create flash integrable ware based on SWF animation. Analysis the features and design processes of flash integrable ware in detail. Powerpoint is selected as the product of integrable ware platform, which is widely used as courseware design...
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