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The purpose of this paper is to describe a new emerging science: Internet science. This paper argues that current Internet is a direct by-product of Shannon's Information theory and its master thesis. After that I attempt a general and generic definition of a network and discuss the different alternatives. This discussion results in defining a network as a set of distributed actors cooperating for...
This paper proposes a framework for the design of serious games in the area of revenue management. At this time, there is little systematic consideration of simulation-based serious games and their set-up available in this field. The suggested framework regards games as structured in three layered stages and explicates decisions influencing their design and focus. These decisions are structured according...
Speech dialogue systems, such as Apple's “Siri,” have gradually become more widespread, and in the near future, a greater number of general users will have the opportunity to communicate with such systems. To facilitate this, it is necessary for the system to communicate more naturally with users, and to realize that both verbal and nonverbal information must be taken into consideration. Therefore,...
This article describes a video game for iOS mobile devices. The video game is based on the arcade game of air hockey and it uses adaptive physics to improve the experience between two human opponents. The physics of the game continually adapts itself to the ability of each player. That is, the game becomes more difficult for the skillful player, however, it becomes easier for the inexperienced player...
With the rapid advancement of hardware efficiency in recent years, computation power has significantly improved, increasing the speed and depths of the game tree search in computer chess programs. However, to satisfy the need of increasing search depth, the investment in hardware is no longer personally affordable. Thus, another method must be found in addition to improving the efficiency of hardware...
In many decision problems, there are two levels of choice: The first one is strategic and the second is tactical. We formalize the difference between both and discuss the relevance of the bandit literature for strategic decisions and test the quality of different bandit algorithms in real world examples such as board games and card games. For exploration-exploitation algorithm, we evaluate the Upper...
In the aftermath of several recent catastrophic intelligence failures, the U.S. Government commissioned a series of studies to evaluate analytic methods and tradecraft. Those reports made specific recommendations to address consistent and systematic errors known as judgment biases found in all forms of analysis: predictive, estimative, and forensic. To correct for bias, a small number of methodological...
This paper puts forward an information dissemination model on social network. A framework is presented to understand human impacts on information dissemination, which are generalized as a utility function, several factors shaping human behavior are involved, such as knowledge, belief, persuasion, memory and reputation. Each individual in the network is considered as either sender or receiver, who...
In 1957 J. von Neumann introduced the Primary Language when he suggested that the languages we use are just external languages while the Primary Language is the only internal language of the human brain. Due to its age this cannot be symbolic. Instead, this must be a system of hybrid and mostly analog algorithms embedded in the human brain. This paper reports results of research on two possible components...
There is an overriding interest in measuring the well-being of communities and institutions: healthy (flourishing) individuals and groups perform “better” than those that are not. Capturing the facets of well-being is, however, not straightforward: it contains personal information with sometimes uncomfortable self-realizations associated to it. Yet, the benefit of such data is the ability to observe...
This paper describes a new methodological approach and robot system to trigger more prosocial human reactions towards a robot by transferring social-psychological principles from human-human interaction to human-robot interaction (HRI). The main idea is to trigger increased helpfulness by proactively creating similarity through dynamic emotional adaption of the robot to the mood of the human. This...
The importance and emphasis on interactive teaching is to implement the modern educational thought, but also to achieve quality education. Especially in online teaching, the strengths and weaknesses of the interaction is an important guarantee for the quality of teaching. This article describes the history and development of the game theory, summarizes three features of online games in the view of...
Human motion prediction is becoming more and more important issue in the filed of wearable robots or biorobotics. This paper provides an initial experimental result for human motion prediction. In detail, the prediction method for ternary choice among rock-paper-scissors is presented using temporal patterns of muscle activations (Electromyography, in short EMG) controlling hand motion of subject....
In a soccer match, a cooperative behavior emerges from the combined execution of simple actions by players. A cooperative behavior can be planned if players are previously committed to its execution prior to its start or unplanned otherwise. The ability to reproduce some of these behaviors can be useful to help a team achieve better performances.
This study aims to make university lectures more enjoyable and fruitful by providing a virtual discussion space closed to outside participants. This web-based educational system has the appearance of an online game, similar to a quiz show. Fearing humiliation, some students hesitate to state their opinions or ask questions in front of unfamiliar classmates. This study tries to resolve this issue by...
GORGE is the name of a research tool developed for investigations into playful development of technology competence. As a research tool, it has been employed several times in varying settings and application scenarios always quite successfully. Set up as a browser game, GORGE is now invading private homes. Playing GORGE may result in a gain of technology competence provided that particular aspects...
The incapability of virtual agents to analyze the irrational behavior in human-virtual agent interactions urges to develop efficient mechanisms to capture the irrationality. Irrational actions in cognitive interactions are employed to attract the opponent's trust or to make future actions harder to anticipate. Recent works mostly investigate interactions of multiple decision makers with perfect knowledge...
The prospect of controlling devices merely by the power of one's thoughts is compelling, especially for assistive technology applications. In the accompanying video, we show how we have strived to push brain-computer interface (BCI) technology out of the lab and into the real world, while simultaneously moving away from testing solely with healthy subjects to undertaking trials with patients and potential...
Checking-in various venues in our surrounding environment via location-based apps like foursquare is becoming more and more popular, this behaviour makes people share some "bits" of their location with their friends. Exploiting this trend in a Human Computation fashion to collect information about urban environments is the aim of the Urbanopoly Android app -- a social, mobile and location-based...
Human Computation is defined as the integration of human tasks and automated algorithms to achieve superior quality in complex tasks like multimedia content analysis. This paper discusses a scenario in which human computation is used to segment time stamped fashion images for mining trends based on visual features of garments (e.g., color and texture) and attributes of portrayed subjects (e.g., gender...
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