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This paper collected the literatures (published in the last decade) of Human-computer Interaction from ISI Web of Science, and used the method of Mapping Knowledge Domains, to study the recent key topics and core documents in HCI. the results identify three research directions, including recognition technology, user interface design and usability study. the key topics in each direction and evolution...
This paper is to discuss the B2C e-commerce companies' service quality evaluation from the entire service process. It puts three process as the first layer indicators. They are human-computer interaction, human-human interaction and purchase results. At the same time it divides into 17 factors as the second layer. This paper collects data from goods comments about Jing dong Mall and Dang dang. Combining...
Introduction of touch screen technology in the flight deck is getting considerable attention. Various flight deck tasks can be simplified and performed much more easily by the application of touch screen technology. The touch screen technology would be helpful in reducing flight deck workload and ensuring safety especially by reducing the head down scan time when used on the flight display. In consumer...
In this doctoral consortium paper I describe the theme of my research, the model-based generation of consistent emotional turn taking behavior in virtual human conversations and the evaluation of this behavior. My goal is to investigate and generate convincing social behavior in embodied conversational agents.
In this article we introduce the C-Model of Interaction between humans and Digital Media1 we empirically researched and analyzed in learning scenarios (workshops). In our trienal research project called “Subject Formation and Digital Culture” (SKUDI) we arranged and designed a series of constructivist and constructionist workshops. In these workshops dealing with robots, smart textiles, fabrication...
This work proposes an intelligent and interactive virtual fence system for security management in a danger-or accident-prone area. The proposed system is designed to be realized in an outdoor and wide-area park. With the proposed system, users can visually and arbitrarily define the polygonic alert area for the sake of security. The Gaussian Mixture Model (GMM) and AdaBoost algorithms are modified...
The growing number of textual reports poses a great challenge for investigative analysis. However, text visualization has the potential to address this problem by automating the analysis of text reports, thus reducing workloads and providing new insights for crime analysts. We are developing a crime report visualization system for such investigative analysis. Our system leverages natural language...
The fields of security and usability often conflict with each other. Security focuses on making systems difficult for attackers to compromise. However, doing this also increases difficulty for the user. Users in security are often seen as an obstacle - they are the weakest point of the system, willing to circumvent security policies in order to access their work faster. A large part of security is...
One of the most important challenges in the field of human-computer interaction is maintaining and enhancing the willingness of a user to interact with a technical system. This cooperativeness provides a solid basis for a real dialogue between user and technical system. The goals and tasks of an intelligent technical system seem unrealistic without it. In particular intelligent technical systems,...
Weiser, and Brown predicted the era of Ubiquitous Computing but what they called the most profound change has been almost completely abandoned, overlooked or misrepresented. Designing calm technology requires a deeper understanding of how we multi-task, but it has the potential to becalm human computer interaction, decreasing stress, and mitigating human error as a cause of accidents.
A picture is worth a thousand words. To take advantage of powerful human vision, we generate visualizations for people to view and to understand the underlying data. However, these a thousand words do not necessarily tell the truth about the data. A good visualization can make the data understanding process effective, while a bad visualization may hinder the process, even convey misleading information...
Computers are not merely data-processing devices. They are an unlimited vast world that enables virtual life. This paper maintains that humans are paradoxical beings who want private and secret life on one hand, and make their thoughts and actions public and open on the other hand. Coining the notion of the Privacy-Openness (PO) game that humans play, this paper reveals that such paradoxical desire...
Information technology currently supports the development of human interaction with virtual environment, this development will continue in developing in the form of Human Computer Interaction (HCI). In this study, how the environment 3D virtual computer should be able to recognize human hand as part as virtual object, so it can interact with virtual environment. HCI is a study in which the relationship...
End-effectors are considered to be the main topological extremities of a given 3D body. Even if the nature of such body is not restricted, this paper focuses on the human body case. Detection of human extremities is a key issue in the human motion capture domain, being needed to initialize and update the tracker. Therefore, the effectiveness of human motion capture systems usually depends on the reliability...
Swiftness and robustness of natural communication is tied to the redundancy and complementarity found in our multimodal communication. Swiftness and robustness of human-computer interaction (HCI) is also a key to the success of a virtual reality (VR) environment. The interpretation of multimodal interaction signals has therefore been considered a high goal in VR research, e.g. following the visions...
This paper addresses a novel head posture detection algorithm to recognize human-computer interactions. A pattern training based image segmentation algorithm is used to detect the skin and hair of students. A simple and efficient human presence detection and gaze direction estimation method is then proposed based on the segmentation results. Finally, the proposed algorithm is tested on ten different...
One goal of projector-camera system is let human finger be used like a mouse to click and drag objects in the projected content. It requires segmentation of the human palm and fingers in the image data captured by the camera, which is a challenging task in the presence of the incessant variation of the projected video content and the shadow cast by the palm and fingers. We describe a coarse-to-fine...
This tutorial provides a synopsis of key findings and theoretical advances from cognitive science and socio-cognitive theory, with examples of how the results of this research can be applied to the design of human-robotic systems. Topics covered will run the gamut from basic cognitive science (e.g., perception, attention, learning and memory, information processing, multi-tasking, conscious awareness,...
Intelligence is increasingly emerging in our ambients. Evidences of this emergence are the existence of smart homes, smart vehicles, intelligent manufacturing systems and most importantly, the appearance of the concept of intelligent cities. Humans are presently surrounded by technology that is intended to increase their quality of life and simplify their daily activities. Multi-Agent Systems are...
In this paper we show that we are in front of an evolution from traditional human-computer interactions to a kind of intense exchange between the human user and new generation of virtual or real systems — Embodied Conversational Agents (ECAs) or affective robots-bringing the interaction to another level, the “relation level”. We call these systems “companions” that is to say systems with which the...
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