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Nowadays, 360-degree video has become an important component of virtual reality (VR) technology. Unfortunately, this state-of-the-art content type requires a huge bandwidth from a server to a client. In order to solve the bandwidth problem in streaming VR videos over HTTP/2, a dynamic adaptation method is crucial. In this paper, we propose a novel adaptive streaming method based on tiled streaming...
Currently, more and more 360-degree videos (or 360 videos for short) are being provided via the Internet. This kind of videos can render a virtual reality (VR) environment via a head-mounted display (HMD). However, understanding the quality of experience (QoE) of 360 videos is a big challenge because user experience in VR is a very complex phenomenon. In this paper, the QoE of 360 videos is considered...
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