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The evolution of the World Wide Web performance as well as the new tools offered by the information and communication technologies opened new horizons to the instructional/training processes, in particular within the engineering fields. Presently, youngsters constantly rely on devices as PCs, videogames, mobiles, tablets, smart phones, smart watches and many other technologies opening the way to the...
Nowadays, it is necessary to train professionals to address today's changing in the labor market and promote the competitive economy. As a result of using an interactive training tool, the sector s competitiveness as well as the staff s qualification would be improved through the promoting learning with Open Educational Resources (OER) and their access to the professional. Training the professionals...
Engineering students need to improve their business competence. One of the most effective methods are decision-making games in the area of business. The article presents the technology for building mathematical models of situations simulated in games of decision-making and an authoring system of developing and implementing serious simulation games using web technologies. The developed software system...
E-learning systems and environments have progressively infiltrated all grades of Education, either in a complementary role to face-to-face instruction in class under blended learning scenarios or in purely remote education. The relative merits of face-to-face instruction versus e-learning, especially in Primary Education, are still an open research issue, though. Another challenge that Primary Education...
Educational simulations can be useful for visualization of abstract and complex concepts and semiconductor physics seems ideal for this type of instructional support. The P-N diode is the most basic semiconductor device, but research has shown that its non-linear behavior poses problems to the students who struggle to explain its micro-scale behavior. Research in educational technologies for semiconductor...
Educational technology is very powerful. It allows not only to overcome distance and time, but also to enhance interaction in face-to-face settings. In this session of the eMadrid network, we will present how educational technology can boost education, not only in the large, but especially in the small, in the classroom. We will also show how one can influence and improve the other.
The interest around Fractional Calculus has significantly grown in the last thirty years, at first by the mathematical point of view and later with respect to several technical application. In circuit theory, Fractances are components with particular properties: the most important one is a fractional order characteristic relation between voltage and current. In the last years, the studies related...
The special track “Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM)”, within the “EDUCON20I7 IEEE Global Engineering Education Conference”, integrates two main areas of interest in STEM education: I) motivating students with mobile devices and 2) exploiting ubiquitous computing and the Internet of Things. Following the growing interest of the...
Modernization of engineering education is a societal challenge. Innovation and entrepreneurship are called to be engines to enable this modernization. The Energy for Smart Cities master programme by EIT InnoEnergy has developed an innovative methodology that introduces real-life challenges by companies, start-ups and municipalities in engineering education. This Challenge-based Learning methodology...
The study presents a technology of using business games at the lessons of English for engineering students of the speciality «quality control». The practical tasks dealing with issues of quality control and management improve not only speaking skills but also develop the students' professional qualities necessary for their future professional activity. The article shows that usage of professionally...
In this paper we report our study on the impact of implementing a flipped classroom model on student learning in an undergraduate introductory programming course. We use three components to measure student learning namely, final exam scores, competency acquisition and feedback levels. We compare a traditional offering with a flipped offering delivered the following year to a comparable student population,...
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