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The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents...
Assembling is an essential part of the Learning Objects paradigm from its beginnings. There are currently many methodologies that are aimed at automating part or all the assembly process. In this paper, we present a case study in which a specific Learning Objects assembly methodology was applied. To carry out this process an Assembly System, called ELO-Tool, was used. The results obtained are analyzed...
Education needs to provide the means and resources to respond to new forms of education in which Information and Communication Technologies are implicit. Teaching experiences that make innovative and creative use of technology underlie a series of common ideas and pedagogical approaches that seek to harness the full potential of these technologies, framed in a new culture of learning. These are called...
This paper presents a conceptual framework for co-design (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good...
We propose a framework to create Learning Object based on the knowledge management model known as Community of Practice CoP, the framework's elements are: technology, people and process, the technology is a Cloud Computing, people are the user or learning object creators, and the process is a knowledge management model that makes a better interaction between those elements. The principle of the framework...
Distance education aims to help people learn effectively, through online courses designed with quality aspects. The new technological perspectives in educational matters, offer different ways to design the massive and open courses, these coincident like MOOC's (Massive Open Online Course). These courses are intended to facilitate learning for the user. There are several models, however one of these...
We present a systematic mapping, also called science mapping, to identify major areas of research activities concerning Learning Technology and the evolution from one area to another. The purpose of this work is to compare international tendencies with the LACLO community. The systematic mapping is primarily guided by author's keywords co-occurrence in the dataset selected. The scope of the data is...
The purpose of the following study is present the MOOC Information System Generic Architecture as a result of the analysis of quality characteristics found in the literature concerning of MOOC, and the application of the Discovering Hybrid ARchitectures by Modelling Actors (DHARMA) method based on the use of i∗. Generic Architecture refers to the identification of MOOC system actors, the services...
Students often have difficulties in learning how to program in an object-oriented style. One of the causes of this problem is that object-oriented languages require the programmer to be familiarized with a big amount of non-trivial concepts, to write even the simplest programs. For several years we have been teaching introductory OOP courses using an incremental learning path, which starts with a...
This article addresses the use of Network Analysis Software to diagram arguments in Informal Logic classes. It is shown as an innovative possibility that goes beyond the classic work with pencil and paper and even the work with specific software dedicated to diagramming. In particular, diagrams made in pencil and paper and diagrams elaborated with Araucaria software are compared through the construction...
The proposal of the Mexican standard for interoperability is intended to support higher education institutions on implementing inter-institutional collaboration schemes through interoperability of software systems aimed to store and display learning objects. The proposal consists of four volumes: Volume 1. Theoretical Framework for Interoperability of Learning Objects Environments, Volume 2. Determination...
One of the main issues related to the online distance learning courses is the method employed in order to connect students and professors. Two main forms of communication are normally chosen (or combined): synchronous and asynchronous. This paper aims to analyze the impressions of students and professors about the usage of both methods of communication on the specific context of Final Year Project...
The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into...
The use of serious games as a mediator to the learning process has risen a lot over the last few years. This article goes beyond, by using the act of building a serious game as a learning construct. It introduces an educational game that helps the user to learn about art, history and architecture. This game was developed using the Challenge Based Learning method (CBL), which has been applied in elementary...
It is essential for a constructivist teacher to monitor the apprenticeship of each student in order to facilitate the definition of the next steps in the development of a discipline. Since monitor the apprenticeship is a very complex and time-consuming task, a theoretical framework that supports the observations of the teacher becomes necessary. The use of concept maps to record a students understanding...
Conference proceedings front matter may contain various advertisements, welcome messages, committee or program information, and other miscellaneous conference information. This may in some cases also include the cover art, table of contents, copyright statements, title-page or half title-pages, blank pages, venue maps or other general information relating to the conference that was part of the original...
Information is the most important asset of organizations, currently, the fast, effective and accurate access is vital for strategic decision making and the organizations competitiveness. The education area is not the exception, so this article aims to share the experiences of collaboration between two Universities about learning analitycs and academic analytics tools, to motivate other universities...
According to the Convention on the Rights of Persons with Disabilities promoted by United Nations, States should provide Effective individualized support measures are provided in environments that maximize academic and social development, consistent with the goal of full inclusion”. However, subjects at universities have not a production of their contents accessible for people with disabilities. This...
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