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This article describes SECav, an educational software developed in the context of a research project, with the aim of supporting the teaching and learning processes of a Numerical Calculus course that is taught for several courses of the Exact and Natural Sciences Faculty of the UNLPam University. SECav focuses on the numerical resolution of nonlinear equations, polynomial interpolation and approximation,...
Assembling is an essential part of the Learning Objects paradigm from its beginnings. There are currently many methodologies that are aimed at automating part or all the assembly process. In this paper, we present a case study in which a specific Learning Objects assembly methodology was applied. To carry out this process an Assembly System, called ELO-Tool, was used. The results obtained are analyzed...
Education needs to provide the means and resources to respond to new forms of education in which Information and Communication Technologies are implicit. Teaching experiences that make innovative and creative use of technology underlie a series of common ideas and pedagogical approaches that seek to harness the full potential of these technologies, framed in a new culture of learning. These are called...
We propose a framework to create Learning Object based on the knowledge management model known as Community of Practice CoP, the framework's elements are: technology, people and process, the technology is a Cloud Computing, people are the user or learning object creators, and the process is a knowledge management model that makes a better interaction between those elements. The principle of the framework...
Distance education aims to help people learn effectively, through online courses designed with quality aspects. The new technological perspectives in educational matters, offer different ways to design the massive and open courses, these coincident like MOOC's (Massive Open Online Course). These courses are intended to facilitate learning for the user. There are several models, however one of these...
Students often have difficulties in learning how to program in an object-oriented style. One of the causes of this problem is that object-oriented languages require the programmer to be familiarized with a big amount of non-trivial concepts, to write even the simplest programs. For several years we have been teaching introductory OOP courses using an incremental learning path, which starts with a...
The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into...
The use of serious games as a mediator to the learning process has risen a lot over the last few years. This article goes beyond, by using the act of building a serious game as a learning construct. It introduces an educational game that helps the user to learn about art, history and architecture. This game was developed using the Challenge Based Learning method (CBL), which has been applied in elementary...
According to the Convention on the Rights of Persons with Disabilities promoted by United Nations, States should provide Effective individualized support measures are provided in environments that maximize academic and social development, consistent with the goal of full inclusion”. However, subjects at universities have not a production of their contents accessible for people with disabilities. This...
Collaborative filtering based recommendation systems are based on the premise that if a user looks like another (similar) and that one liked an item, this one will like it too. The collaborative recommendations are made every day in different domains, education is not alien to it because everyday students have access to more educational resources and collaborative recommendations help find those who...
The number of Brazilians who are enrolled in educational distance courses has increased significantly in recent years. This type of education has as great ally, the Internet. Unfortunately, in Brazil the majority of the population has no access to the Internet in their home, which is an obstacle for those who want to take a distance education course. The present work explored the features offered...
Computer programming is a key knowledge, not only in post-graduate programs related to computer sciences, but also in many others linked to engineering. In fact, it is becoming more common even from high school. However, one of the most usual problems for students is the difficulty in the understanding of algorithms, as well as determining their efficiencies. Considering this panorama, this research...
Random numbers are useful for a variety of purposes. A discrete representation of them can be obtained from pseudorandom numbers generators. This paper presents PseudoRandom, a prototype of a hypermedial educational material, which approaches the subject from a multidisciplinary and constructivist perspective.
The authoring tools are software applications, for the construction of educational resources that incorporate the possibility of including multimedia elements, that allow to carry and use the resources created in various environments or devices types. Edutools is an authoring tool conceived for the creation of Learning Objects (OA) in HTML format (Hyper Text Markup Language), moreover the tool provides...
This article aims to present a proposal for the development of a Learning Object called “Anti-Zika”, whose mission is to guide, inform and present relevant contents regarding the combat of the Aedes aegypti mosquito and, consequently, the Zika virus. It is hoped that Health Education will benefit greatly from the proposed Learning Object in order to facilitate and present new ways of transmitting...
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