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ConCIENCIA Estadística is a digital educational material proposed as support for the development of the homonymous workshop, organized in the framework of the Project for Improvement of Training in Exact and Natural Sciences in the Secondary School (Facultad de Ciencias Exactas y Naturales, Universidad Nacional de La Pampa). This material is described in this paper, offering technical details of its...
Our work aims at helping teachers to monitor learners' engagement during mind mapping activities. The use of mind maps helps students to elaborate cognitive learning strategies like creating and organizing contents. To assess the quality of these mind maps, teachers need tools to understand students' choices and strategies when constructing their mind maps. We have defined in collaboration with teachers...
The focus of this research was to explore the language function and application via SCAN Model, Six Creative, and Assimilated Navigation, SCAN model, covering the six cultural metaphorical factors: TIME, SPACE, BODY, VISION, EMOTION, and SOCIALIZATION aspects. The SCAN model was employed as a medium to stimulate the participants to illustrate their perspectives regarding the issues of language function...
Colors play a vital role in letting us perceive and distinguish between the various things that exist in our surroundings. While many of us are able to do so perfectly, some are not blessed with a perfect visual ability. The answer to the question that how fine is our color vision, depends upon some factors which we will be explaining in detail in this paper. When these parameters deviate from their...
Crowdsourcing has proved to be a feasible way of harnessing human computation for solving complex problems. However, crowdsourcing frequently faces various challenges: data handling, task reusability, and platform selection. Domain scientists rely on eScientists to find solutions for these challenges. CrowdTruth is a framework that builds on existing crowdsourcing platforms and provides an enhanced...
Collaboration in a software project is affected by team spirit, perceived closeness or distance between team members, and by the effectiveness of working together. Communication style and the degree of indirection in communication could have an impact on all of the above-mentioned parameters. A FLOW model represents the paths, modes, and media used in the communication of a particular project. The...
In modern social media, massive visual and textual data are collected and uploaded to social websites everyday. How to extract useful knowledge from such multiple modality data and organize it in an efficient way remains an important problem. The goal of this dissertation is to investigate joint visual and textual mining for social media data. My dissertation aims at contributing to our theoretical...
Infographics, the word information graphics, use graphic visual representations to show information, data or knowledge. Infographics applied in education, especially the design education, become more challenging to design teaching. This paper analyzes the relationship between infographics and design education. Design education prepares designers for business and society. It takes time to develop and...
This paper will show how machine learning and data visualization techniques are being used to execute real television ad buys. We present an innovative data visualization tool which allows users to filter, histogram, and sort so as to identify the television inventory with highest value per dollar. Using the application users have been able to identify media that performs 50% better than previous...
The aim of this research, is determine applying drawing lecture in fine arts faculty, according to contructivist learning approach model have effect's on student's success or not. Research was put in order according to pretest-posttest control group model from experiment models. Research was conducted in 2006–2007 Education Year Fall Semester, in Dumlupınar University Fine Arts Faculty with painting...
Change in the molecular configuration of transition states after the π-complex in benzene nitration made visible from the semi-empirical molecular orbital calculation. CG Teaching material could demonstrate the structural change of reactants with both space filling and ball-and-stick models along with the reaction profile, which can provide image of energy change during the reaction. The teaching...
This research makes innovative use of technology to enhance students' learning experiences in Project Work, by providing interaction through technology to make individual and group thinking more visible. Technology has evolved significantly, which provides opportunities to test new methods of teaching. The idea is to use technology creatively to deconstruct and redefine the classroom, in order to...
Visualization of thermodynamic behaviour of Na+ cation and Cl− anion was made for teaching-materials creation from the viewpoint of thermodynamics for the student of university or high school level based on a quantum calculation by ab-initio-molecular orbital method. Original Born-Haber cycle including thermodynamic states of Na+ cation and Cl− anion in the dissolution of sodium chloride NaCl are...
This paper reports on the implementation of video production during curriculum time with 14 year-old students. The purpose of this study is to describe and analyse how secondary school students produce video clips that influence their perception of learner autonomy. A major component of the intervention is a digital video production project where students create video clips of advertisements. The...
Social media webs allow users to describe the media content with tags. However, tagging all images in a photo album is a time-consuming task and assigning unified tags to the whole album will greatly degrade the tagging accuracy. In this paper, a novel scheme to automatically tagging photo albums is proposed. For a photo album, an affinity propagation algorithm is first adopted to obtain a set of...
The 4th international workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11) was held in conjunction with the 19th IEEE International Requirements Engineering Conference (RE'11). It comprised six peer-reviewed technical papers and four interactive sessions. This workshop summary outlines the goals and structure of the MERE series of workshops and provides a synopsis of the 2011 event.
Project vision is a key commodity in building a team with a common outlook. Drawings are a common tool in sharing vision, so a more disciplined and reproducible approach to this medium could be of significant value across families of project work. Moving from disposable discussion guide sketches and incompletely defined high-quality paintings to a methodology in line with other media like UML diagrams...
The database course needs to continue evolving to reflect changes in the computing environment and changes in current thought about how best to engage the student. We propose one possible evolution that is based on a semester-long multimedia database project involving a Web interface, called MeTube. The project supports uploading and downloading videos, images, and audio files as well as supplementary...
It is almost a truism that system stakeholders do not fully understand and communicate what they want, often until a system is produced and they see it isn't right. Such an outcome is wasteful, expensive, and unsatisfactory. Working with requirements in comic book style provides affordances, absent or weaker in other requirements forms, that may as- sist stakeholders in surfacing and expressing desires...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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