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In order to explore the mental retardation of patients with depression, the visual search paradigm was used in this study. The emotional expression (happy, sad) and neutral expression were used as interdependent or search targets in this paradigm. Subjects were asked to search the target face form a matrix containing 16 emotional faces after watching the target face. The measurement indices of the...
Many instructors consider a programming environment replete with a large variety of interactive objects and commands a liability for teaching introductory programming. In fact, such an environment is an important pedagogical tool, whose instructional capabilities can be amplified by discovery-based programming praxes — predefined programs with embedded comments that instruct students to browse and...
With the development of computers, the Internet and mobile technologies, different needs have emerged for people and different solutions have been discovered to meet these needs. One of the critical areas which are considered as the main factor in creating the tomorrow of human beings where a careful study should be done is the education and teaching. Many technologies are being used and various methods...
In this paper, syllabus visualization tool based on standard curriculum is proposed. To visualize the difference of syllabuses, the proposed tool uses correspondence analysis. Using the proposed tool, we can know the relationship between syllabuses and standard curriculum (CS2013).
This paper proposed a workshop to introduce the use of computational tools and methods to analyze educational data. The workshop will demonstrate three different contexts in which these tools can be used to visualize and characterize patterns within educational data, and validate them using statistical techniques. Participants in this workshop will have the opportunity to learn how to implement these...
Several decades of research have shown peer assessment to be an effective pedagogical approach. Researchers have shown that peer assessment has the potential to provide students more copious, timely and helpful feedback, and also helping reviewers to learn as well. In recent decades, peer assessments in educational settings have increasingly been facilitated by online tools. Some MOOC platforms also...
One of the greatest challenges for computer science in education is the capacity to provide environments that are intelligent and adaptable to the real needs of students. In order to create efficient adaptive mechanisms for educational content, student models are proposed to identify and to predict the real knowledge level of students. Such models are useful not only for computer systems but also...
This article addresses the use of Network Analysis Software to diagram arguments in Informal Logic classes. It is shown as an innovative possibility that goes beyond the classic work with pencil and paper and even the work with specific software dedicated to diagramming. In particular, diagrams made in pencil and paper and diagrams elaborated with Araucaria software are compared through the construction...
The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into...
Engineering students conceptualize problems in diverse ways depending how the problems are presented. In this study, we investigate how different representations of problems, such as with images and sketches versus traditional word description of problems, allow students to recall information. Some students experience difficulties visualizing a concept when given a word problem while others do not...
Computer Science students usually carry practical activities for the identification of software requirements and for understanding the organization business rules. Within this context, during the last two years we have conducted a project with software industry and Computer Science students, using comic strips to support the software requirements specification. We created a method of scenario simulation...
We present a new tool to help students make use of video recordings of traditional chalkboard and whiteboard lectures. Our tool provides a compact summary of a chalkboard lecture in the form of a set of slides, and an interactive environment for electronic note-taking in real time while watching a lecture in class or during review. Key to the processing of a chalkboard video by our system is the removal...
The inherent abstractness in nature and intangibility in essence of computer programming concepts, present weak mental models that make them to be intuitively challenging to be easily understood by students. This remains a key factor in general underperformance of students in computer programming courses. Pedagogical use of metaphors is widely acknowledged as a means of addressing the challenge. As...
Currently, and increasingly, education uses technology to support teaching and learning processes, the present work shows a system to determine the best instructional techniques, taking into account students' learning styles, using a modification of the Felder and Soloman test. This modification, called FuzzyILS, was performed by Silva, Vicari and Ponce in 2016, and proposes the fuzzy of Felder and...
Understanding the behaviour of algorithms is a key element of computer science. However, this learning objective is not always easy to achieve, as the behaviour of some algorithms is complicated or not readily observable, or affected by the values of their input parameters. To assist students in learning the multilevel feedback queue scheduling algorithm (MLFQ), we designed and developed an interactive...
This article describes SECav, an educational software developed in the context of a research project, with the aim of supporting the teaching and learning processes of a Numerical Calculus course that is taught for several courses of the Exact and Natural Sciences Faculty of the UNLPam University. SECav focuses on the numerical resolution of nonlinear equations, polynomial interpolation and approximation,...
Blockly is an open source library that makes it easy to add block based visual programming to an app. It is designed to be flexible and supports a large set of features for different applications. It has been used for programming animated characters on a screen; creating story scripts; controlling robots; and even generating legal documents. But Blockly is not itself a language; developers who use...
There is wide consensus that most people should have some programming capability, whether to control the Internet of Things, or to analyse the world of data around them. While some people focus on teaching conventional text-based languages like Javascript or Python, there is evidence that visual programming languages are more accessible for naive programmers. Visual programming languages fall into...
The contemporary world has been “dominated” by Information and Communication Technologies (TIC) in the various social sectors, especially in the educational sector. However, it is noted that not only the presence of the technologies in the school, it is necessary that these are thought and articulated with the education, being placed in its favor. Thus, the purpose of this article is to present, through...
Systems Analysis and Design, a second year subject offered as two modules is offered as part of the Information Technology course at the North-West University's Vaal Triangle Campus. Being sensitive to the learning preferences of the learners, varied opportunities for learners to learn have been developed over a period of time. These include visual, auditory, reading-and-writing, learn-by-doing (VARK),...
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