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With the development of computers, the Internet and mobile technologies, different needs have emerged for people and different solutions have been discovered to meet these needs. One of the critical areas which are considered as the main factor in creating the tomorrow of human beings where a careful study should be done is the education and teaching. Many technologies are being used and various methods...
The development of the Internet and the emergence of smart devices have brought about significant changes in the existing shopping structure and shopping patterns, and have resulted in notable qualitative growth and development in everyday life of consumers. In particular, the shopping structure is changing in the form of an Omni Channel to maximize customer's purchase experience. However, since Omni...
We can measure the eye movement activity using eye tracking technology. Eye tracking gives us information about where do we look? What is ignored and how the pupil reacts to different stimuli. The eye tracking concept is basic but its process and interpretation can be very diverse and complex. ET measures the gaze points generated by our eye relative to the head. Eye trackers are availbble in either...
Grasshopper is an Android application which teaches people JavaScript through a series of coding puzzles. As part of this application, we developed an AST-based JavaScript editor for the phone. The visual representation of the code is built using the AST as the source of truth, and user actions modify the AST rather than a code string, much like a block code editor. At the same time, we style this...
For a visual servo system, there usually exists the problem of time-delay likely caused by long image processing and data transmission. The visual servo system of our robot is subject to two main limitations stemming from the specific commercial mobile manipulator, of which one is the large time-delay due to image transmission, whereas the other is failure to directly command each joint velocity as...
Augmented Reality is changing education in a dramatic way and it brings a new dimension to teaching and learning practices through amazing visualization of the real world in an interactive environment. The aim of this research is focused at developing a prototype of mobile based Augmented Reality application using Vuforia and Unity which will be helpful and valuable for students in reinforcing their...
We consider the problem of fine-grained physical object recognition and introduce a dataset PharmaPack containing 1000 unique pharma packages enrolled in a controlled environment using consumer mobile phones as well as several recognition sets representing various scenarios. For performance evaluation, we extract two types of recently proposed local feature descriptors and aggregate them using popular...
We present a set of mini-map alternatives for indicating the relative locations of robot team members in a tele-operation interface, and evaluation results showing that these can perform as well as mini-maps while being less intrusive. Teleoperation operators often work with a team of robots to improve task effectiveness. Maintaining awareness of where robot team members are, relative to oneself,...
New opportunities exist for applications such as disaster incident response that can benefit from the convergence of Internet of Things (IoT) and cloud computing technologies. Particularly, new paradigms such as Mobile Edge Computing (MEC) are becoming feasible to handle the data deluge occurring in the network edge to gain insights that assist in real-time decision making. In this paper, we study...
Recent advances in technology and rapid growth of consumer electronics have made tremendous amount of multimedia information available to the general population. Browsing through large collections of consumer videos and manually creating summaries can be tedious. Automatic summarization techniques will give the user an easy way to look up important content of a collection of media and to browse media...
This paper indicates the dataset and challenges evaluated under PETS2017. In this edition PETS continues the evaluation theme of on-board surveillance systems for protection of mobile critical assets as set in PETS 2016. The datasets include (1) the ARENA Dataset; an RGB camera dataset, as used for PETS2014 to PETS 2016, which addresses protection of trucks; and (2) the IPATCH Dataset; a multi sensor...
OLED power management on mobile devices is very challenging due to the dynamic nature of human-screen interaction. This paper presents the design, algorithms, and implementation of a lightweight mobile app called ShiftMask, which allows the user to dynamically shift OLED power to the portion of interest, while dimming the remainder of the screen based on visual acuity. To adapt to the user's focus...
The fast development of powerful mobile devices and rich Internet applications have boosted the production of Mobile Web applications designed to support end-users in their daily activities using smartphones. When these applications are the result of combining multiple heterogeneous data and services, the traditional one-size-fits-all development approach is not convenient since it does not consider...
The purpose of this study was to investigate the effect of spatial ability task to the cognitive performance and EEG activity. Nine participants were participated in this study. Participants were instructed to practice the spatial ability task. While performing the spatial ability task, EEG activity were recorded by using the lightweight EEG device, Mindwave Mobile, NeuroSky, Inc. The results revealed...
Objective: The purpose of this study was to determine the effect of Jenga game brain training for cognitive performance and EEG activity in Thai healthy older adults. Material and Methods: Six participants were participated. Participants were instructed to practice Jenga gam brain training. During practice memory and attention games, EEG activity were recorded by using the lightweight EEG device,...
Ambient Assistive Living (AAL) applications allow elderly people to maintain a healthy life style and live longer in their homes. In this paper we describe a platform that combine physical exercises, health monitoring with a reminder component implemented as a multimodal interface adapted to elderly needs for maintaining a healthy lifestyle for elderly people.
Early childhood English teaching has become a hot topic with the development of informatization and economic globalization, which deserves the urgent attention of schools, teachers and parents. After analyzing the current status of early childhood English teaching, we found several problems including difficulty in inspiring children's learning interest, lack of teaching situation, and low study efficiency...
We present in this paper empirical findings from a lead-in study addressing the coping strategies adopted by people with low vision to increase the effectiveness of their touch input performance for standard target acquisition tasks on mobile devices. We evaluate the touch input performance of five people with various eye conditions by examining the accuracy and time duration of their touches and...
Texting while walking (TeWW) has become a common dual task which leads to a reduction in gait and texting performance and may result in injury. A possible solution for the distraction caused by mobile phones usage during gait is to merge the real and virtual world in the form of a mixed (augmented) reality solution. The objective of this study was to determine the feasibility of using a mixed reality...
Visuomotor integration (VMI), the use of visual information to guide motor planning, execution, and modification, is necessary for a wide range of functional tasks. To comprehensively, quantitatively assess VMI, we developed a paradigm integrating virtual environments, motion-capture, and mobile eye-tracking. Virtual environments enable tasks to be repeatable, naturalistic, and varied in complexity...
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