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Stories can have tremendous power – not only useful for entertainment, they can activate our interests and mobilize our actions. The degree to which a story resonates with its audience may be in part reflected in the emotional journey it takes the audience upon. In this paper, we use machine learning methods to construct emotional arcs in movies, calculate families of arcs, and demonstrate the ability...
The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into...
Visual Secret Sharing (VSS) is a type of cryptographic method used to secure digital media such as images by splitting it into n shares. Then, with k or more shares, the secret media can be reconstructed. Without the required number of shares, they are totally useless individually. The purpose of secret sharing methods is to reinforce the cryptographic approach from different points of failure as...
ConCIENCIA Estadística is a digital educational material proposed as support for the development of the homonymous workshop, organized in the framework of the Project for Improvement of Training in Exact and Natural Sciences in the Secondary School (Facultad de Ciencias Exactas y Naturales, Universidad Nacional de La Pampa). This material is described in this paper, offering technical details of its...
Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph requires isolating objects in a semantically meaningful way and then selecting good start times and looping periods for those objects to minimize visual artifacts...
Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science,...
Many visualizations have proven to be effective in supporting various software related tasks. Although multiple media can be used to display a visualization, the standard computer screen is used the most. We hypothesize that the medium has a role in their effectiveness. We investigate our hypotheses by conducting a controlled user experiment. In the experiment we focus on the 3D city visualization...
This article presents a system for determining the position and orientation of unmanned aerial vehicles. The system has two hardware layers coupled in both directions. One layer stabilizes the vehicle while the other determines lateral displacements. The two-directional coupling between layers allows the system to minimize estimation errors. The proposed implementation is evaluated on real hardware...
This paper investigates the relationship between audio models for Virtual Reality (VR) video with respect to the senses of immersion and realism that each model delivers. Mono, Stereo, 5.1 Surround Sound, and a Virtual Spatialised Position configuration was developed for testing in a VR music video and evaluated with a user study. Participants experienced the VR video with these differing audio models...
Designers tend to have repetitive design strategy in the process without notices. The elements setting the interactive function is to conform the user requirement and it can improve the user experiences. Although it has many information recorded on the paper, but via the think-aloud we can find out many implicit information. Then, we can go through the sketch to understand how we define the visualize...
This paper examines the critical importance of time to the experience of place and argues that time-based virtual heritage creates more engaging and affective virtual places supporting rich learning opportunities for heritage audiences. It examines the experience of place, heritage place and virtual place as instanced in state-of-the-art computer games. It discusses the use of heritage visualisation...
Interactive infographics are a powerful tool to represent and communicate complex information. In datadriven journalism journalists use interactive infographics to explain new insights and facts while telling complex stories on the basis of retrieved data. However, readers of online news are still unexperienced while using interactive infographics. The results of a user survey among readers of online...
Predicting interestingness of media content remains an important, but challenging research subject. The difficulty comes first from the fact that, besides being a high-level semantic concept, interestingness is highly subjective and its global definition has not been agreed yet. This paper presents the use of up-to-date deep learning techniques for solving the task. We perform experiments with both...
In this paper we address the semiotic aspects of instagram social network. In this regard, we first discuss differences between the typical semiotic communication model and instagram social network communication model. Then having discussed design aspects of an instagram as well as its application user interface, we try to show how social semiotic requirements can best fit in instagram as a social...
Our work aims at helping teachers to monitor learners' engagement during mind mapping activities. The use of mind maps helps students to elaborate cognitive learning strategies like creating and organizing contents. To assess the quality of these mind maps, teachers need tools to understand students' choices and strategies when constructing their mind maps. We have defined in collaboration with teachers...
In this paper, we propose a novel method for displaying 3D images based on a 5D light field representation. In our method, the light fields emitted by a light field projector are projected into 3D scattering media such as fog. The intensity of light lays projected into the scattering media decreases because of the scattering effect of the media. As a result, 5D light fields are generated in the scattering...
Nowadays, many cities and communes suffer from advertisements appearing on aesthetically inappropriate or illegal places. This contamination of public space is called visual pollution. The first step in the fight against visual pollution is localization of physical advertising media (e.g., billboards) as accurately as is possible. One of the ways is to use volunteer effort through outdoor crowdsourcing...
This work presents an innovative media to assess 3 different levels of myopia using hybrid images. The experiment results showed that hybrid images can be used to distinguish the person with the different level of myopia.
News aggregators capably handle the large amount of news that is published nowadays. However, these systems focus on the presentation of important, common information in news, but do not reveal different perspectives on the same topic. Thus, current news aggregators suffer from media bias, i.e. differences in the content or presentation of news. Finding such differences is crucial to reduce the effects...
Despite the increasing consumption and popularity of audio-visual materials and non-textual information, recommendation-based information retrieval research regarding these materials remains limited. To provide robust recommendation services to users, it is critical to understand how users describe their needs when they seek audio- visual materials. We conducted a content analysis of 396 recommendation...
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