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This article discusses the features and trends of development of the process of implementation of multimedia systems in various fields, research substantiates the basic concepts of multimedia systems, information flow, describes the classification and characterization of information flows and systems. Described container TIAV, which is designed with all the modern features and is aimed at future trends...
Flipped classroom is an emerging pedagogical model with potentials to support active engagement and improve student performance. This research empirically validate the impact of: 1) Flipped classroom on student performance; and 2) Preferred learning style on student performance in a flipped classroom. We designed an experiment to compare the performance of students in flipped classroom with traditional...
This paper investigates the effectiveness of including questions within instructional multimedia content to improve student performance on a related programming assignment. An experiment was conducted where one set of students was provided with an instructional video without any embedded questions and another set of students was provided the same video with embedded questions. The findings of this...
Engineering students conceptualize problems in diverse ways depending how the problems are presented. In this study, we investigate how different representations of problems, such as with images and sketches versus traditional word description of problems, allow students to recall information. Some students experience difficulties visualizing a concept when given a word problem while others do not...
In our research we address the common and important problem of measuring users' experience in multimedia cultural heritage applications. Our objective is to develop a simple and efficient instrument capable to highlight both main qualities and major difficulties in using such applications for different types of users. We address specific objectives of usability for multimedia cultural heritage applications:...
At present, Information and Communication Technologies (ICT) constitute another component of the physiognomy of the different scenarios where children grow, develop and form. The kindergarten and the first years of the primary level, are one of these scenarios where is interesting their connection with these technologies, as with other that are part of your life. Children are born in the era of digital...
Problem based learning, utilizing simulations and virtual reality tools represents one of the approaches integrated into the education of medicine to prepare medical students for both the bedside teaching and their later clinical praxis. On the other side, implementation of innovative didactic materials may be useful also for veterinary medicine students. Thus, veterinary topics can be introduced...
Serious gaming is a novel and innovative educational strategy that has been gaining ground in nursing education in the recent years. This review explores the existing serious games in nursing education that offer the development the development of nursing competencies. A literature search was conducted in the following databases: CINAHL, PubMed, Scopus, WebofScience, ScienceDirect, PsychInfo, ProQuest...
A new turn in information revolution contributed to the formation of a new universal identity of the uniform postindustrial society. We refer to this phenomenon as the concept of a “New axial period”. The system of education, like all cultural institutions, turned out to be not ready for such a breakthrough in creating a new reality that entails certain problems. Among the problems are: pedagogical...
Delivering persuasive presentation is a challenging task for the university students. One of the difficult parts is grasping the attention of audiences during the critical situations, such as in the early morning or after the lunch break. At the situations, students are not paying more attention to any speeches or presentations occurred in the classroom because of some lapses of attention span such...
Many education institutions or organizations have started to incorporate information technology into their learning modules to facilitate and motivate their students in learning better during their studies. Among the most recently developed using information technology platform is Massive Open Online Course (MOOC), a free online learning platform. However, due to its self learning feature, many MOOCs...
Augmented Reality (AR) is a live, direct or indirect projection of the physical-real world which allows users to experience the surrounding environment as it is, in real-time, enhanced with digital and/or interactive content. It seems that AR can be exploited for teaching various disciplines. In this paper, the preliminary results of a study regarding a teaching intervention about science education...
The increasing exploitation of the planet's resources has important consequences on the environment. The ecological disasters, that always more often occur, remind to human how important is to foster ecological skills since childhood. In Educational Technology field, there are several of experimental evidences that prove the effectiveness of multimedia technologies in learning processes. In this context,...
Learning Management System (LMS) is one of the online learning tool that used by one of private university in Indonesia. The private university began venturing into online learning, which more flexible for users, especially teachers and students. Online learning was implemented to build mutual knowledge, motivation, and communication for the sake of creating a collaborative and efficient learning...
Teaching of human anatomy at Faculty of Medicine of Pavol Jozef Šafárik University in Košice, Slovakia is based on combination of lectures and practical lessons. Modernization of curricula changed traditional teaching methods and brought new technologies into the education process during past decade. Because of positive improvements including visualization of individual anatomical structures, these...
A cloud-based video course recording model is proposed in this paper to record and deal with classroom information in the learning management system (LMS). In the developed model, a new foundations key frame description technology (FKD) has been developed. A cloud-based key frame description library (CKDL) has been improved to raise the speed of retrieval. At the same time, a novel approach has been...
Early childhood English teaching has become a hot topic with the development of informatization and economic globalization, which deserves the urgent attention of schools, teachers and parents. After analyzing the current status of early childhood English teaching, we found several problems including difficulty in inspiring children's learning interest, lack of teaching situation, and low study efficiency...
Online learning is the result of the development of network technology and computer technology, which emphasizes the openness of learning resources and communication among students. Online learning has become the mainstream of learning, and a large number of learners participate in it. The essence of online learning is the continuous development of students' cognitive level, and to acquire effective...
Malopolska Educational Cloud (MEC) is a unique undertaking in terms of employing simultaneously a variety of modern and closely integrated ICT (cloud computing, social media, and multimedia) to support unusual collaboration scenarios involving high schools and universities. The environment leverages technologies designed for enterprises, which are suitable in terms of scalability, but do not perfectly...
The University radio, as well as the radio media itself, has suffered many transformations at being adapted to new trends in the digital society. This mean of communication has been conceived as a laboratory for training professionals to express their creativity and to develop innovative content. This study aims to analyze the situation of the webradios of the State Universities of the countries members...
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